Book Description
An important reference to the most popular spells in the Dungeons & Dragons®
game. A must have at every D&D game table!
Spell Compendium provides players and Dungeon Masters with quick access to the
D&D spells they need most. Drawing from a treasure trove of sources, Spell Compendium is the one place to find spells that are referenced time and again: the best, most iconic, most popular, and most frequently used. This convenient reference introduces a new spell format that includes descriptive text.
Customer Reviews:
Good d&d resource.......2007-08-31
The Spell Compendium is a good resource for 3.5 d&d. There are a lot of spells in here that will find their way onto casters' lists. I think it strikes a pretty good balance in terms of game balance.
Great book, a few errors.......2007-08-24
This is a great book for spellcasters. You will find you've now got way too many spells to deal with. It gathers up all the spells from the Complete This and Comlete That and other ancillary books and adds in some brand new ones as well. There are a few entries that have obvious errors in them, including one spell that is completely useless because it is missing information.
It would be better if it contained the spells from the Player's Handbook as well, so you could have all your spells in one place. But at least you're now down to two spellbooks instead of a bunch with a little of this and a little of that.
I'd give it four and a half stars because of the errors, but I'm feeling generous.
Excellent book.......2007-08-22
This book is excellent. Anyone who says that this book is lacking because it doesn't have the core book spells doesn't know cost efficiency or understand logic. It is not logical to expect a company to reprint material from a book that players MUST HAVE in order to play, nor is it cost efficient to reprint such a massive amount of material. The PHB was 1/3-1/4 spells. That is a waste of space, money and time. That being said, this book is an excellent collection of spells. If you have any sort of caster, this book is almost as necessary as the core books. I rolled up a Cleric for an updated version of Tomb of Horrors, and the spells presented in this book saved the party at least two times on their own. Needless to say there are many useful and fun spells. A worthy addition to any D&D book collection.
Limited Usefulness.......2007-08-13
When I think spell 'compendium' I think of a volume that contains all spells in the Dnd 'verse period. The whole point of a spell compendium in my mind is to have all the spells in the game easily accessible and organized in one book. Therefor this book falls short for two reasons:
a) though it lists spells alphabeticially, it is not indexed.
b) it contains all the spells in the game...except for ones in the players handbook. Granted, this volume does reduce the ammount of books open for a spellcaster choosing their ideal spell combinations, but why WOC didn't go the distance to make a "one stop choose-your-magic-here" book is beyond me.
Upside: lots of fun spells. But that should be obvious from the title.
A Nice New Set of Fresh Spells.......2007-08-07
As far as I'm concerned, there can't be too many spells to choose from. That's why I really like books like this for it's concice collection of new spells. My only complain is that the Spell List by Level is on the back, when all the other books have it in the front. Oh Well. Otherwise the spells are clever, useful and original. Great as an addition to any campaign.
Book Description
Based on the best-selling book Dragonology and including exclusive content-two new spells and a new talisman description-this unique kit is chock-full of dragon charm and will amaze you and your friends. It comes with dragon dust from Wyvern's cave, Master Merlin's talisman that doubles as a pendant, and even a translation key for the written draconic language.
Customer Reviews:
Worth the money? Probably not..........2007-07-30
My son likes it, but I'm not sure I would have wasted the money to purchase this had I known just what it was...
Fun item .......2007-03-28
This is a small item, and a nice addition to the other Dragonology books. Enclosed in the Dragonology box, you find a copy of Merlins talisman with a means of slipping a necklace chain or cord through it's loop, a dragon language decoder, and some dragon dust. It also has a little dragon instruction book. I love the artwork, of all the dragonology books. If you ever wanted to carry your Dragonology books around but found they were just too big, this one will fit in your pocket nicely. Well worth the imagination and the artwork. Enjoy.
Don't waste your money.......2007-03-22
This is much smaller and cheaper than it appears in the picture! Everything comes in a 4 x 3 1/2 inch box. The "charm" is cheap plastic, the spell book is about 3 x 3 inches, and 1/8 of an inch thick. What a waste!
Good buy!.......2007-01-10
It is great, but deceiving, it is a small little box of goodies
Dragonology Kit.......2007-01-06
Not what I expected for the price, but still a cool addition to the collection.
Customer Reviews:
Great.......1999-10-05
This book has it all. It is a must have for any wizard. With the other 3 books you will have thousands of spells that are easy to find and understand.
Useful but unbalanced.......1999-06-25
The breakdown of the spells into various groups helps players check spells fast.
But beware, play balance of the spells are poorly done for nearly all spells cast by Elminster, Khelbun, Seven sisters and the major characters in FR.
The rest are alright execpt for some balantly munchkin ones (unidirectional wall of force??). Discretion required.
Pretty Cool.......1999-06-25
A good compilation of spells. I like the tables in the front of this (the first) book. I understand this is not meant to be a rule book, but some help on where to find rules on chronomancers would be nice, since there are a fair number of spells for them in here. Recommend getting 1st and 4th books before obtaining rest so that you get the tables and index.
very useful. great spell tables and specialties........1999-05-25
this volume was the pinacle of the spell compendium. It has spells listed in dozens of different lists with different themes. It includes many specialties from dragon magazine. it also includes optional rules like psionic enchantments and spell paths. A+ material.
The cream of the crop........1999-05-11
Anyone who thinks that this book is redundant, or just repeats spells, is insane. Thousands of spells were collected from every adventure, and magazine to make this the most complete listing of spells avalible. Many have also been updated to work with AD&D rules.
Book Description
The Priest's Spell Compendium is a three-volume series describing every priest spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for priest spells.
Customer Reviews:
A Must Have.......2003-05-04
If you play priests, druids or shamans on a regular basis, you need this set of books. These volumes contain all of the speels from the Player's Handbook, Tome of Magic and Spells and Powers, as well as all of the differant campaign world books(Dark Sun, Planescape, Ravenloft, Birthright, etc) and from all of the Dragon magazines. 100s of spells that spanned many, many books all compiled into a nice managable collection.
A Must Have.......2003-05-04
If you play priest, druids or shamans on a regular basis, you need this set of books. These volumes contain all of the speels from the Player's Handbook, Tome of Magic and Spells and Powers, as well as all of the differant campaign world books(Dark Sun, Planescape, Ravenloft, Birthright, etc) and from all of the Dragon magazines. 100s of spells that spanned many, many books all compiled into a nice managable collection.
You can't get many of these spells anywhere else.......2002-06-03
Introduction
The Priest's Spell Compendium (PSC) is the fifth installment in a welcome trend: TSR/WOTC cleaning out their vaults, collating their material, and placing them in sourcebooks. The Wizard's Spell Compendium, now complete, was a valuable addition to any player or Dungeon Master's repertoire of spells. On the other hand, it was just gravy, and it suffered (like other collections) from typos, poor editing, and the general impression that someone cut and pasted the information together haphazardly.
In the case of specialty Priests, the division of spells that occurred as a result of the Second Edition rules caused some serious unbalances in the game. Some specialty Priests have spheres with few spells in them, like the Astral sphere. Because many spells can be "reversed," evil Priests have access to the Healing sphere and good Priests have access to the Necromantic sphere.
Then there's "powers" which are unique abilities bestowed upon Priests by their gods. The distinction between spells and powers is murky, as powers are not subject to the sphere categorizations. It was a convenient loophole for giving Priests spells that didn't fit with their deities profile.
With this confusing situation making a specialty Priest's life difficult, and the powers and spells largely up to the Dungeon Master's discretion, a sourcebook with more Priest spells is a welcome addition.
Content
Having a compilation of spells is useful for Druids and other specialty Priests who suffered from the sparse spheres they had to choose from. The PSC claims on page 3:
"Some description have been updated or combined with similar effects to eliminate duplication; some have been modified for better play, and a very few have been dropped entirely." It's a no-brainer: take all the out-of-print supplements, put them into a database, and hit the print button. Then, just edit the combined content. How hard could that be?
Very hard, unfortunately. The PSC, while better edited than its predecessors (and that's not saying much), is still plagued by what seems an unwillingness on the part of the editors to comb through the book line by line. Nowhere is this more obvious than on page 9:
"In the sword-and-sandal Dark Sun setting, priests are preservers or defilers, depending on whether or not their magic drains the living energy of that world." Priests are not preservers or defilers. That's a title applied to wizards in the Dark Sun setting. However, the above sentence is in the Wizard's Spell Compendium . Somebody replaced the word "Wizard" with "Priest" and pasted the introduction into the book. This did not bode well for the rest of the volume.
Organization
Some of the problems with PSC deal with the manner in which old spells were categorized into the new spheres created for Priests in the Second Edition rules. For example, why is age plant (p. 9) in the Time sphere, but not the Plant sphere? Several other spells are included in multiple spheres. The A section was a bit of a let down: the disturbingly slim Astral sphere only has a handful of spells in it, even with all the spells from other sources.
Icons accompany each spell to indicate, at a glance, what setting the spell fits best. This system is used inconsistently. Bad medicine (p. 52), a Shaman spell, is missing the savage setting icon.
There are several spells that create or summon monsters. The monster statistics are usually reproduced in the volume -- a necessity if the spells are to be of any use. Only some of the monsters' statistics appear, however: Create crypt thing (p. 154) has the created monster's statistics, but create death tyrant (p. 155) does not. If these statistics were removed intentionally to save space, it doesn't explain the large patches of blank space on pages 51 and 175.
Anyone remember the Dragon magazine article with six other Paladin classes, each based on a unique alignment? The Paramander's spells ended up in the Wizard's Spell Compendium, but the priest spells for the other Paladin classes are strangely excluded from this volume.
And then there's the inclusion of the coalstone's statistics without the actual spell to create it (p. 126). Why bother?
Artwork
The artwork consists of serviceable black and white pictures, mostly portraits. One evident change of WOTC's takeover of TSR is their unwillingness to recycle old artwork. This may seem like a minor quibble, but it's a sore point with a lot of TSR products. Yes, I can recognize reused artwork from the Pick A Path/Which Way Adventure books! Thankfully, the artwork always applies to a spell on the same page.
Conclusion
With the Third Edition of Dungeons and Dragons on its way, it's possible that editing this volume wasn't the top priority. Indeed, it may be that instead of providing a quality product, TSR's goal is to recycle all out-of-print material and then release them in electronic format at a much lower price.
The Priest's Spell Compendium selling point is obvious: you can't get many of these spells anywhere else. For players of specialty priests, it's a valuable addition to their library. Unfortunately, TSR just doesn't put enough effort into editing and organizing the spells to justify its high price tag for anyone else.
A Must Have.......2000-06-05
These books are invaluable. The spells are alphabetical rather than by effect(as with the Encyclopedia Magica) and are given effective descriptions. Two minor complaints: quest & war spells were thrown into the final volume. While I can seee the quest spells, I think the war spells should have been included in the main. The other problem is more serious and prevents 5 stars. The index catalogs spells by sphere - but only spells the authors thought should be listed; instead of using a special notation for non-standard spells, they put them in their own index! For those who like to allow all spells, regardless of setting (through creative renaming), this is something of a hindrance. Otherwise an incredible resource.
tsr does it again.......2000-03-30
well, again TSR (wizards of the coast ) thinks only on how to make more money. so you must buy the all Compendium if you want it to worth something. instead of arraging the spell by levels, (like in the PHB) they arrange them by the a b c. now go and search the spell you want to memorize. a nasty trick by WOC (as was done in the wizard spell compendium)
Customer Reviews:
Spell Treasury, don't game with out it!.......2007-05-12
The Spell Treasury is great. SRD spells and plenty of new ones. Each spell listed with heightened and dimished effects.
Indispensable addition for Arcana Evolved.......2007-03-29
This book adds hundreds of new spells to the already impressive list from Arcana Unearthed and Evolved. For D&D players, many will seem familiar, but there are also plenty of new ones. Even the familiar spells are tweaked somewhat, with new names sometimes, and added heightened and diminished effects. The only problem you might have with this book is the overwhelming number of options. There is a extremely handy .pdf that can be downloaded from Monte Cooke's site that lays out all of the new and old spells in a single comprehensive list. After using this variation of the core d20 spell system, you'll never want to go back to the old Fireball, not after seeing the equivalent spell of Sorcerous Blast.
Customer Reviews:
Reward's for being creative........2000-08-26
I was searching for a way to create magical items with a mage and picked up this book and found it defines this and more. I was able to hunt for magical components and this book helped with the research factor.
I wanted to find a few off-the-wall components and this book helped to define a good way to do that. It was helpful in answer magic related questions about Mages and what an Enchanter is good for or an Invoker. This book is a must if you plan of playing or running Mages, it is very helpful.
Good book with spells and NWPs galore!.......2000-04-12
Spells & Magic is a good, well-written, fairly well organized book packed with spells for both wizards and preists, along with numerous NWPs.
Unique in the good way.......2000-01-09
Unlike "Skills and Powers" and "Combat and Tactics", "Spells and Magic" does not introduce a wholly new set of rules that the other two books in the series are infamous for. "Spells and Magic" so rarely deviates from the original rules and presents so much expanded materials ( rather than totally new), you will soon be immersed into the originality of the effort. While this is basically a second take on The Complete Wizard's Handbook, it accomplished its goals so much better and quicker that it has plenty of leftover space to introduce several new subdivisions of the magic-user class and many other useful innovations. My advise as for Spells and Magic? Opt for this rules expansion - steer clear of its comrades.
Very good book for all types of Spellcasters.......1999-10-07
This book is a great source of information for any type AD&D game, this book includes detailed info about all types of Spellcasters and includes too the system of Character Point's already seen in the Player Option's:Skills&Powers but expanded and woth more option's this time for all Spellcaster. There is a system that you can create your own spellcaster type and almost create a new class, by choosing it advantages, disadvantages special powers and special traits. The books also include a system and a table of critical hit caused by magic. The book is very interisting and very good it worth the price you pay. Get it if you can.
A necessary book to spells casters.......1999-07-09
The new spells and the new rules of this book made the mechanics of the game more realist and more "playable". An important acquisition for every spellcaster and most adventurers.
Average customer rating:
- A VERY BIASED REVIEW
- Wow
- Chalk one up for the cowboys
|
Dragon Spell (Dragonlance: The New Adventures, Vol. 8)
Jeff Sampson
Manufacturer: Wizards of the Coast
ProductGroup: Book
Binding: Mass Market Paperback
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ASIN: 0786937440
Release Date: 2005-06-23 |
Book Description
The eighth title in the new Dragonlance adventure series for young readers. Dragon Spell continues a new series of Dragonlance fantasy adventures written specifically for readers ages 10 and up. Sized to fit the young reader market, the series features a group of young companions who band together for friendship and excitement during the golden age of the Dragonlance world.
Customer Reviews:
A VERY BIASED REVIEW.......2005-07-05
Okay, so I read the first 7 books of this series SPECIFICALLY to get to the 8th one because Jeff Sampson is my best friend. So this review is rather biased, but I will try to be as fair as possible.
Continuing the story of the miscreants from Krynn, Dragon Spell reunites the original friends that are left and sends them on their journeys. Unlike some of the post-Asvoria books, I really think Jeff connects with the original INTENTS of the characters. Example: in some of the later books, Sindri reads like a child one scene, then an astute adult the next. In this book, all of the characters seem to have come to an understanding with themselves and their respective missions.
The battle scenes do not read like a textbook history describing what goes on (which is a tendancy in some fantasy novels), and the book reads at a very good pace which is appropriate for younger and older readers alike. Younger readers will not be too confused by what is happening and older readers will not be bored by what's going on.
Overall, I've been very impressed by this book and I think it's one of the best ones of the series. And I say that not as a friend, but as a reader.
Wow.......2005-07-02
This book was amazing. I don't know who this Jeff Sampson is but if he continues writing as good as he did in this book, he might as well be the next JK Rowling. That's how good he is. IMO. This was the best one in the series. Good work!
Chalk one up for the cowboys.......2004-11-21
Jeff Sampson is a cowboy.
It's good to see more cowboys getting out there.
Yeehaw, my friend. Yeehaw.
Book Description
The eighth title in a new fantasy adventure series for young readers. The Silver Spell continues a new series of adventures written specifically for readers ages 8-12. Sized to fit the young reader market, the series follows the adventures of three children who, through their heroic deeds, become members of the Order of the Knights of the Silver Dragon. This opportunity will be extended to readers of the series as well, whereby young readers can
become Knights of the Silver Dragon. Young readers are encouraged to join and participate in the club, and in turn they will receive free giveaways, special correspondence, and other benefits. The series will be given extensive support through knightsofthesilverdragon.com.
Customer Reviews:
What a great book! Kid Review........2006-12-05
I loved this book! It is my favorite book in the whole series! One of the reasons I like this book is because it is really the only book in the series told from Kellach's point of view. All of the others are either told from Driskoll's or Moyra's point of view. It lets us know how a apprentice wizard feels when he casts spells.
Awesome BOOK.......2006-06-27
I really LOVED this book, I thought it was better than all the books besides the "Dragons Revealed" parts 1 + 2, but this story was so great and it was also so intense and greatly described. It made me feel a part of the story, like, I got naeusa at some parts and suprised at others. What I really think that will help the series though is if Kellach and Moyra both had crushes on eachother. But this book and all the other b00ks are gre@t. 5 stared
the silver spell.......2006-03-25
It was sooo sad.I aimost cried.But it was still good.Iloved the ending.It was very a sad but a good ending. I would recomend it to a freind.
Product Description
Magic is a powerful force in most fantasy worlds, and many are the paths open to those who seek magical power. From the arcane to the divine, Spells & Magic provides information for both players and DMs and is easily useable in any d20 campaign world.
This is more than just a book of spells and magical items. New prestige classes focusing on new thoughts of magic also fill the book. And like all Bastion Press products, it's designed to be used with any d20 campaign world.
What's in Spells & Magic? Well, here's a rough breakdown:
20 New Feats; 10 New Prestige Classes [Blood Mage, Dragon Mage (of which there are three types), Faerier, Reflecting Master, Jewel Mage, Soul Gem Guardian, Rune Mage, Shadetouched, Spellsinger, Totem Mage]; 124 New Spells (and they're not all just for wizards and sorcerers; a number of cool bard, paladin, druid, and ranger spells await other casters); Strange Brews (10 brews that show the effects of placing 4th-level and higher effects into potions, along with rules to make more brews); 40 New Magic Items, weapon qualities, armor qualities, and other cool tidbits.
Customer Reviews:
Not much better than a Google search.......2003-08-22
This book doesn't really stretch into new areas. Instead, most of the material are tired old rehashed that you could find simply by googling for it. Sure, it is nice to have it all in one place - and the design is acceptable - but for the price I expected more than you would find in the various net books.
Nice addition!.......2002-11-22
I started my gnome as a gemcrafter, wondering if there was something I could do to make that skill useful. I took alchemy, and craft wonderous items as a lark. Turns out, I made the perfect pre-cursor to the Jewel-mage.
He started his elf as a wizard, in a dragon cult. He took all the other craft item feats for fun. Turns out, he also is the pre-cursor to a Dragon-mage.
If you're looking for something more to do with your character and the prestige classes you've seen so far just don't cut it, then check out this book!
Books:
- Storm Warning: The Story of a Killer Tornado
- Summer of the Sea Serpent (Magic Tree House #31)
- The Anger Workbook: A 13-Step Interactive Plan to Help You... (Minirth-Meier Clinic Series)
- The Art of Discworld
- The Belgariad, Vol. 2 (Books 4 & 5): Castle of Wizardry, Enchanters' End Game
- The Best of the Realms (Forgotten Realms Anthology)
- The Book of Taltos
- The Boy of Steel: A Baseball Dream Come True
- The Crystal City: The Tales of Alvin Maker, Volume VI (Alvin Maker)
- The Dark Side of the Light Chasers
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