Average customer rating:
- Calculations are only as good as your numbers
- Pants on fire?
- Accepted History & Chronology Must Be Changed.
- Very Interesting
- History as Science Fiction
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History: Fiction or Science? (Chronology, No. 1)
Anatoly Fomenko
Manufacturer: Mithec
ProductGroup: Book
Binding: Paperback
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ASIN: 2913621058 |
Book Description
Recorded history is a finely-woven magic fabric of intricate lies about events predating the sixteenth century. There is not a single piece of evidence that can be reliably and independently traced back earlier than the eleventh century. This book details events that are substantiated by hard facts and logic, and validated by new astronomical research and statistical analysis of ancient sources.
Customer Reviews:
Calculations are only as good as your numbers.......2007-08-03
Yes, we can all agree that mainstream history is nearly 100% BS due to politics, economics, ego, problems with dating techniques, and various conspiracies. Agreed. But, I've been researching the distinct possibility that human history (in terms of civilizations) are much more ancient than we've been told, so coming across this book was very interesting to me. I wondered how Fomenko could be wrong (if at all) because he is very persuasive in his presentations. Then it dawned on me. If at previous times in prehistory, due to the various catastrophies that are well documented (comets, asteroids, planetary disruptions, plasma discharge, pole reversals, etc) the Earth was in a different position in relation to the sun, different tilt on its axis, different orbit, different rotation (in terms of velocity and DIRECTION), and the continents were in different positions, then would this not cause the ancients to see the sky (constellations) differently? In other words, is Fomenko making erronious assumptions about the physics of the Earth in pre-history, which then corrupt his data with regards to dating the relevant astrology? The last event to seriously disrupt our planet occured roughly 3500 years ago, according to other good researchers, so is it possible Fomenko has been confused by this? The vastly different physics of our planet in the not so distant past may explain this confusion, which is not to say the "mainstream" version of history is correct; on the contrary. I am not an expert in these fields, but wanted to see if this idea could spark discussion.
Pants on fire?.......2007-07-19
Will people ever read before spamming? Yes, Jesuits could not rewrite world history alone, they had help. Anyway, Dr Prof Acad A.Fomenko does not point to jesuits as the driving force of world wide history manipulation in published volumes 1,2,3;, actually he barely mentions the poor devils. Check it with 'Search inside' feature, please. China is rarely mentioned either, in fact, Dr Fomenko is completely eurocentric. Right, his theory contradicts all mainstream schools of history, because in their actual state they are all built on blatantly erroneus chronology. You don't need a mysterious cabal (conspiracy) to falsify history, the falsification is its modus operandi. It is inherent to history(ians) to falsify (distort) events, as it is inherent to humans to boast as it is inherent to power (authority) to legimize itself by referrring to glorious past made to its own order. Dr Prof Fomenko and team have identified scores of instances of such manipulation in Russian, European, etc.. history, and delivered valid statistical proof thereof. His own 'reconstruction' is completely another story. Forget c14 as a valid method of dating. W.Libby has initially discovered a brilliant method of INDEPENDENT dating. Too bad, c14 method has become a joke after a forced marrige with dendrochronology with consensual chronological scale inbuilt. Radiocarbon method can't stand blind tests, but is so very productive as a rubberstamp.
Accepted History & Chronology Must Be Changed. .......2007-04-09
There is no doubt that history as most know it is a sham, & institution's version of History both University & Church is fradulent & inaccurate. Everything was established with an agenda, The real "Dark Ages" are now when we have access to incredible amounts of information past authorities & more important 'common folk' didn't have but our institutions & educators are slow to evolve because of what has ignorantly & arrogantly been taught for too long. This is on many subjects not just Chronology.
For anyone to question "Why would a Mathematician have anything credible to say of History?" The answer is from Dr. Fomenko's preface in the book: "It would be worthwhile to remind the reader that in the XVI-XVII century Chronology was considered to be a subdivision of Mathematics." These volumes could possibly be some of the most important works to date & should be read by everyone with an interest in History, especially professors & educators who have a duty to the public. I have read both books & must say that 'Chronology 1' has some very eye opening & revolutionary information. Even if these volumes are part true the implications are profound & opens the doors to further investigations & questions which must be done. I speak several different lanquages & must say the logic Dr. Fomenko uses with "inflection" of words & words being read from left to right in one region & right to left in another then written backwards, the removal of vowels & get down to basics of words, or different cities & locations having the same name etc. is correct. Vowel usage has always been optional & varied, actually complicating linquistics & study. The first thing one has to understand is that words never had a fixed spelling in history like we do now, the spelling of words was mutable & regional, as well as names & titles of people were vast, varied & changed, NOTHING WAS FIXED or understood linear. Matters of Life & Death as well as financial profiteering yesterday & today were & are made with ignorant, illogical & conspiratorial views of history & reality, it's time people get closer to the Truth & society collectively grow up.
Very Interesting.......2007-03-07
It is a good proposal and I believe it will mature into something even better in the future. I think it deserves to be read.
History as Science Fiction.......2007-01-10
Anatoly Fomenko has written a very intriguing book, full of pictures, charts, and computer 'proof' of his thesis: backwards of AD900 we don't really know what happened or when. Between AD900 and AD1600 there is more certainty, but there is still a lot of fuzzy ground, and things don't get reliable until we get past the 1600's where the printing press made it very difficult for the perpetrators of this timeline manipulation to change anything that had been committed to print. The Dark Ages did not happen. Books were burned for a reason. One organization has doubled the actual length of its existence by expanding the real chronology. Read why.
I had always wondered why Christ died about AD33 and yet men waited until the 11th century to form the Knights Templar, the Cathars, etc and go after the Holy Land by force. Why the 1000 year gap? Turns out there wasn't more than a 10-12 year gap and he proves it using astronomy. This also implies that the planet is not as old as we have been told, and current Christian and other creationist scientists are already championing that idea without being aware of Fomenko's book. The two groups, creationist scientists and the Russian mathematical analysts corroborate each other. Fascinating.
Of course, all this flies in the face of what we have been told traditionally is the 'proper' chronology of western civilization, and most readers will experience 'cognitive dissonance' in reading this book. It means that our history going backwards from AD1600 becomes progressively more incorrect and unreliable until it cannot be trusted at all... in the space of 700-800 years.
Naturally, the curious, open-minded reader will want to know WHO did this, WHY, and did any of the events we think of as really ancient ever happen?
Dr. Fomenko is a respected scientist/mathematician at Moscow State University who has already answered these questions to the satisfaction of his initially skeptical colleagues. Most of them are now believers, a few still refuse to believe (the usual diehards), and of course the western press has ignored Fomenko's work -- for obvious reasons when you read the book. The ones who perpetrated this chronology ruse have a lot to answer for. They are still with us. That's why this book is a well-kept secret.
I gave the book a 4-star rating because I was unable to check out some of his claims; those I checked were as he said. But if even 1/3 of his claims are true, this punches a big hole in what we think is our history, the meaning of western civilization, our educational process (for repeating the ruse as gospel), and the trustworthiness of the organization that perpetrated this ruse, well-intentioned or not.
This book relates to current research into a Young Earth paradigm, to John Keel's discoveries about our planet, and Fr Malachi Martin's insights (in his now out-of-print books). We are indeed sheep who are manipulated and kept ignorant -- for a reason. While knowing what these men have to say may be the "booby prize" (as in: 'what can you do with this knowledge?'), it will provide interesting reading. Didn't someone say: "...and the Truth will set you free."?? For you to judge if this book contains the truth.
Customer Reviews:
Year of the Scarab.......2002-11-11
In the spirit of Kindred of the East, this book is an add on for existing World of Darkness games. You need another core book (preferabley Vampire, Mage or Wraith for cross over use, but any of the games work), but fear not, because this has allowed the writers to add a whole bunch of juicer information into the pages.
Essentially, this game allows you to take on the role of a Mummy, just as the previous World of Darkness games put you in the role of other monsters. But these aren't the bandaged wrapped monsters of the cinema. Rather, they are more an amalgam of Boris Karlof's immortal mystic from the original Mummy and Egyptian mythological beings. These Mummies are immortal heros, blessed by Osiris and given the task of restoring balance to the world. As such, this is a much more hopeful tone when compared to, say, Vampire or Wraith, but that only makes the game that much more challenging. Mummies are made of a combination of a flawed mortal and an ancient Egyptian soul, so they are both modern and ancient at the same time. And they are also considerably less powerful than their ancient age would make you think. Therefore, these Mummies are not as unbalancing in cross overs as they might seem. Indeed, even the immortality thing isn't as big an advantage, because it does take considerable time to come back, plus Mummies do not have supernatural endurance on par with some of the other denizens of the World of Darkness.
The book is pretty straight forward. Mummies and their role in the World of Darkness (along with some great tips and ideas for better running Mummy games) are all described in great detail, including Osiris, Anubis, Ma'at, the Judges and various Cults of Life such as the followers of Isis and Osiris. There is a lot of usage of Egyptian and even Arabic words, but these only serve to add to the flavor and shouldn't confuse the reader overly much. Theres even a glossary of the major terms used, and some brief descriptions of Egyptian Gods and Goddesses. Plus theres the recommended reading, viewing and listening which give you some more points of reference for incorporating mummies, ancient Egypt and Middle Eastern culture into your games. And many of these sources can be found on Amazon.com, conveniently enough.
Like other denizens of the World of Darkness, the Mummies are divided into different splats, in this case based off aspects of the Egyptian soul (plus another one for "unaffiliated" mummies). Each of these splats are given full page write ups, which helps players get a handle on what motivates their characters. Each splat also specializes in a specific Hekau, ancient magics of Egypt such as alchemy or making ushabtis. These are given ratings from one to five, and work kind of like Vampire Disciplines or Mage Spheres, so players should grasp these pretty quickly. Furthermore, although Mummies only get a few new abilities, differing from those presented in the core book, Mummies also have a wealth of new backgrounds to help flesh them out, such as Ba, Ka and Companion, and even a handful of new merits and flaws.
As the first book in the "Year of the Scarab" series, Mummy also details the core setting for the game, Egypt and the lands of the Middle East, Africa and the Mediterranean. The histories of Egypt and Saudi Arabia are given, along with an extensive write up of Egypt's geography, from Luxor to Sinai. There are also some description Persia (Iran), Iraq, Kuwait, Kuwait, Israel and the Palestinean Territories, Jordan, Syria, Lebanon, Saudi Arabia, Turkey and Greece. Also, the Lands of the Dead (and beyond) are described, mainly from an Egyptian point of view, but fans of Wraith should be pleased.
The back of the book is also loaded with lots of juicy stuff for STs. Not only are there detailed notes for adding Mummies into a game, but there are also some other nasties, both for Mummy only games and for cross-overs. Corrupt "bane mummies", cannibalistic Egyptian cults, undead monsters and other servants of Aphosis and corruption are unique foes specifically for Mummies. Other supernaturals, such as the local Vampires (Assamites and Followers of Set), the walking dead, Wizards such as the Arabian Ahl-i-Batin and Persian Taftani, ghosts and other spirits, Djinn, shapeshifters (not only werewolves, but also werecrocodiles, werecats and even wereserpents) and monster hunters are all given, either as allies or antagonists, along with stats for various mortal animals native to the mid-east, like scorpions and camels. And then there are also other Mummies as well. Ancient Mummies who lived since the dyas of Egypt, non-Egyptian Mummies (created from Greek translations of the Egyptian ritual), Incan Mummies from the mountains of South America and immortal Taoist sages from China are all presented, with just enough for you to play them or incorporate them into your games.
All in all, this is an extremely useful book for STs and Players alike, whether you intend to run an all Mummy game or run a cross over game. Or even if you just want to add a Mummy or two into your game as NPCs. Even without Mummies, there is a wealth of information about Middle Eastern culture and settings provided in this book, with a specific emphasis on Egypt. If you run a Vampire game with lots of Assamites, or a Mage game focusing on Hermetic lore from ancient Egypt, you might find this game extremely useful, even without Mummies.
Ancient Wisdom in the Modern World.......2002-02-26
Mummy: The Resurrection, like Kindred of the East, is an add-on sourcebook for the World of Darkness, and also like Kindred of the East, it's hands-down some of the finest work ever done by White Wolf.
The showpiece of the book, of course, is the new breed of mummy which has appeared in the World of Darkness. In the wake of the Year of the Reckoning, Osiris has stirred from his long slumber, and for the first time in millennia, he has sanctioned the creation of new mummies. They are known as Amenti, and are born from the fusion of an ancient soul and a modern one. The Amenti are far more dynamic and interesting than the older mummies you might remember from WoD: Mummy Second Edition. (And no, they don't want around wrapped in toilet paper, either.)
The tone of Mummy is also much more positive than that of most other White Wolf games: Mummies are mortals who have been reborn as something more than human and given a second chance. They are beacons of light and hope in the World of Darkness, inspiring others through their example. While one can certainly play an all-Amenti chronicle, Mummy: The Resurrection really shines when used to run a crossover game. The Amenti can interact in the realms of vampires, werewolves, and other creatures in all sorts of interesting and flavorful ways: Adding a mummy to a coterie, pack, or coven will open up some great roleplaying opportunities. In addition, the balance issue present in WoD: Mummy Second Edition have been resolved, and the Amenti are now an excellent complement to other supernaturals. Their powers tend to be very subtle; they are not combat monsters or world-breakers, but they have many useful abilities such as healing, alchemy, and powers of the spirit world.
The book also includes tons of information on the Middle East, both in the present day and in the history of the World of Darkness, details on how the Amenti interact with vampires, werewolves, mages, and other supernaturals, as well as a whole chapter on other types of immortals from all around the world. Highly recommended.
Hey its fun.......2002-02-22
I know mummies are far too powerful tu be simply added into a game... but get a good storyteller with a few good players and even the lousy i can do nothing 14th generation vampire can make a fun sidekik for a hundred years old mummy.
If you are into the white wolf storyteller system crossover is the whole idea behind it, so, yeah, it IS worth your money.
Mummy: The Resurrection -- Okay if you're into Egyptian Lore.......2001-10-15
It's an okay sourcebook, assuming your head doesn't swim with the barrage of Egpytian terminology and mythology it tends to shove right into your face. Some tidbits --such as the (horrific) effects drinking mummy blood has on Cainites-- were kind of neat (and _scary_), plus they revised some of the Hekau paths, Sekham cost, and whatnot, but overall, it doesn't truly carry much weight as far as my opinion goes. Some changes, like the different types of mummies and the fact that Asian mummies cannot learn Ren Hekau now (Nomeclature irrc in the revised version) were kind of needless and a letdown. However, Trabbold's artwork is nice, which is mainly why I bought the, but in the end, it just wasn't enough to hold my interest. Maybe it's more suited to your needs, but not mine, I'm afraid.
An Excellent Sidestep From the Norm.......2001-08-29
While not a complete game, much like Kindred of the East, this book does have several worthwhile bits of information: - The WOD Middle East - The WOD revised Ancient Egypt - An expansion of my favorite WOD "non-humans" the Mummies - And mentions of a few brand new enemies. I love the fact that there are new Mummies, and that they've been given their own "auspices." While it might seem that the Mummies are far more powerful, it only makes sense. You get to be 1000 years old, you're going to know which end of a smack is down. You're also granted one of the few clear potentials to be a true blue "white-hat."
Customer Reviews:
Well Worth the Extra Bucks.......2002-11-13
The core book for playing Mummies was excellent, so its hard to believe that there was anything they needed to improove upon. Nonetheless, they did. And it is all the better for it. This book expands on what was written, giving all sorts of details for fleshing out the Egyptian Amenti, as well as non-Egyptian Mummies. The book starts out with two chapters of fiction, giving players a better chance at understanding how to portray an Egyptian Mummy.
The next chapter gives some more juicy stuff for fleshing out the various splats and factions in Mummy. All of the Amenti splats (including the Udja-sen) are fleshed out, giving us their beliefs, practices, factions, weaknesses and strengths. Following that, we get some other minor factions for Mummies to join, from the mystics of the Unbound Scroll to the Spiders of the Sands, who seek to expand the Web of Faith. While not as big as, say, the Cult of Isis or the Eset-a, these factions are still pretty cool.
The following chapter is very similar, exploring the two non-Egyptian Mummies, the Capacocha (South American) and Wu T'ian (Chinese). After getting through the basics of what these non-Egyptian Mummies can, and can't, do, we are presented with two-page splats for both of them (four suyu for the Capacocha, and two incarnations for the Wu T'ian), followed by some expanded info on all of the splats, much in the manner of the Amenti splats in the previous chapter. Theres some pretty juicy things hinted at in this chapter as well, including the possibility of "Other" Mummies, such as bog mummies or the ice man.
The next chapter is more mechanical, giving us expansions of the backgrounds from the core book, and examples of how they can be reworked for Amenti, Capacocha and Wu T'ian. Theres also some stuff on concepts, nature and demeanor, a new background, aspects of rebirth, a new ability (Martial arts) and tons of new merits and flaws. Most are Amenti specific, but can work for others, while a good number are tied to other cultures. Unfortunately, they aren't grouped in any particular way. While we can figure out that things like "Andean Native" or "were-llama" are probably Capacocha traits, it wouldn't hurt to tell us that anyway. Finally, the chapter closes with new Hekau. Four are presented for the Capacocha (one for each suyu), while two are presented for Wu T'ian (yin and yang; one for each incarnation).
This ties in nicely with the next chapter, the legendary Greater Hekau. First it explains how the advanced Hekau work, and then we are presented with some examples. All of the Amenti Hekau are given several spells, going from level 6 to level 8. The next chapter gives some more stuff for running Mummies, talking about major themes such as faith, passion, duality and death. The concept of balance is explored, along with each of the Amenti splats. Even some stuff for the Wu T'ian and Capacocha is in this chapter. The chapter closes with a word on cross-over, which, conveniently enough, ties in with the next chapter.
Surprisingly, Chapter Seven handles cross-overs pretty well. We are told, in plain English, that Mummies don't know the various factions in the World of Darkness, which makes cross-overs that much more believable. We then get some brief notes for cross-over with Vampire (including Kindred of the East and Wu T'ian cross-overs), Werewolf, Mage, Hunter, Wraith and Changeling. Next we get details on the Cults of Life (the Children of Osiris, Cult of Isis, Ashukhi Corporation). Two new Cults of Life are given: the vampire bedouins of the Disciples of Anubis (from Cairo by Night) and the Islamic monster slayers of the Ikhwan al-Safa (presented in the Year of the Hunter). Some notes on personalized cults are also presented, as well as four "Heralds of Ma'at", examples of Mummy ideals.
The final chapter is kind of short, but pretty decent anyway. It gives some examples of "magical treasures" for Mummies. While stuff is given for Amenti, Capacocha and Wu T'ian, it seems like more items were given for Capacocha than any other groups. Some pretty interesting ideas, but nothing really jumped out at me. Nonetheless, it could be a useful chapter. All in all, though, the MPG is well worth the buy. It really lets you add some depth to any Mummy character you could want to run.
Book Description
In the suburbs of Washington a secret is lurking. Everyone notices that Sam Johanek, a weapons analyst with a top-secret clearance, is changing. He exhibits peculiar mood swings, weird food preferences and a bizarre case of amnesia. No one suspects that Sam is battling a recurring nightmare and a scary obsession with his Basenji dog. In fear for his well being, Sam's wife contacts an inexperienced psychologist. Series of events follow, that take the readers on a trip, from Egypt's Valley of the Kings to the jungles of Gabon, where hides the oldest secret of the ancient Egyptians. As time runs out for Sam, his fate rests in the hands of three people destined to uncover the 'The Basenji Revelation.' Find out why the Midwest Book Review calls this book "...an action packed thriller that will have readers white knuckled and holding their breath...try not to read it with the lights off," and why The Gothic Revue says "...it gave me the shivers."
Customer Reviews:
Compelling, Intriguing, and Well Worth the Time!.......2007-04-10
The Basenji Revelation is an exceptional book. The horror portion of the book is genuinely scary. The author uses a combination of heart-pumping
action scenes, mythological references, and rich vocabulary to make the reader feel each action of the protagonist. An example is the nightmare Maggie has right before her husband lapses into his first public display of madness. For me, this episode remains one of the rare, truly frightening pieces of literature I've personally read. However, horror was not the only thing that attracted me to this book. I've been toying with the idea of getting a basenji breed for about a year. I
wanted to learn more of this particular breed, especially about its origin. When I searched online, I found good information on Wikipedia and there I read about Simon Cleveland's book. The book is rich with historical and mythological details about the breed and its link to the Egyptian culture and religion. What's really fascinating is how the author links modern society with the ancient people. In the character of Sam he reveals more than just a burnt out workaholic with mental issues. Sam is a product of the impacts of modern technology and cultural values. The wife's character, Maggie, symbolizes the natural human response to mental illness, mainly the desire to help and the confusion or lack of knowledge on how to achieve that. The book never failed to entertain me. The end is probably what I found the most compelling. It suggests much greater symbolic meaning to the book than the dramatic conclusion and I think that any reader would be impressed with it.
I thought it was amazing.......2006-06-16
I can still hear the call of the Basenji. I have a basenji in fact. No wonder it's called the barkless dog, it sounds like a female crying. This book gives a new meaning to mythological horror. It's both a contemporary mystery and psychological thriller, except it has a fully developed historical research to tie it nicely to the overall story. Before I bought it I read one of the reviews below that said something like: Try not to read it with the lights off and something about giving you the shivers. Both are very true. In one of the scenes where the psychologist is alone with the Basenji in the middle of the night, boy it freaked me out. Does anyone know anything about the Rosetta stone? Are the creature's phrases really based on the Demotic and Coptic languages from the ancient Egypt? Wow, what a book.
Hungry for horror in the style of 'The Mummy'? Look out King.......2006-06-03
This is one of the best books I've read in a while. The story seizes you immediately from the start and before you know it, you're turning the last page. This author has a wild imagination, that's for sure. There's a fully developed horror story around a 6,000 year-old Egyptian deity and the final revelation made the heirs on the back of my neck stand.
The way he explains some of the scenes, I felt as if I was part of the action. Definitely gets a high score in my book.
reader from pa.......2006-04-14
I found this book an intruiging read. I disagree with another reader about giving the breed a bad name. I own a basenji myself, and anyone that owns or has been around them knows they're sweet, clever, silly little dogs. I don't think any less of St. Bernards because of "Cujo".
Powerful symbolism - frightful yet thought provoking.......2006-02-09
There are few books written in the horror genre that deserve special attention. These are the treasures that possess both the power to frighten and the capacity to compel by responding to the reader's expectations and fears. The Basenji Revelation is one of these rare treasures. Simon Cleveland had fashioned a powerful drama, which although supernatural in its core never escapes actual human reality. The story is quite interesting. It combines elements of both the mythical and the modern as it charms the readers with a rich history. In the end, the author's message goes beyond the unexplained. It leaps forward in search of the symbolic nature of the super human - the one who ultimately becomes aware of all life's mysteries. And it is this leap forward that transitions the Basenji Revelation out of the routine realm of horror and marries it with the one of magical realism. A very, very good read indeed.
Book Description
Josh and Stephanie Brandt's father and grandfather disappeared under mysterious circumstances. Each went to Egypt in search of the lost crypt of the fabled priestess Ankh-es-en-Amun. And each man went missing - forever. When news arrives that a dig Josh is financing has uncovered the sealed tomb, it sets off a chain of events that brings him up against the mysterious Ardath Bey, a mystic with secret knowledge about the fates of all those who would pursue the priestess. Bey's remarkable powers seem almost supernatural, and for good reason: they are. Bey is the living Mummy Imhotep, cursed to eternal life for daring to love Ankh-es-en-Amun. Now the tomb is open and unexplainable deaths begin to occur. Can Josh and his sister stop Imhotep before he implements a plan of almost unspeakable horror? Chills and adventure abound in this luridly entertaining thriller, which continues a saga that has thrilled audiences since 1932.
Books:
- Hunter's Moon
- Kindred Spirits: Asher B. Durand and the American Landscape
- Knight or Knave (Cycle of Oak, Yew, Ash, and Rowan, Book 2)
- Light His Fire: How to Keep Your Man Passionately and Hopelessly in Love With You
- Marching to the Drums: Eyewitness Accounts of War from the Charge of the Light Brigade to the Siege of Ladysmith
- Music to My Sorrow (Bedlam's Bard)
- Necropolis (Gaunt's Ghosts)
- Night Mare (Xanth Novels)
- One Good Knight (Tales of the Five Hundred Kingdoms, Book 2)
- Phantom: Chainfire Trilogy, Part 2 (Sword of Truth, Book 10)
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