Book Description
When financial consultant Keith Schooley took a job with one of the largest, most respected securities firms on Wall Street, he had high hopes for a successful career. He was proud to work for a company of such high integrity as Merrill Lynch. It didn’t take long, however, for Schooley to realize Merrill Lynch’s well-cultivated reputation was not based on what went on behind the facade. Merrill Lynch: The Cost Could Be Fatal—My War Against Wall Street’s Giant is Schooley’s detailed account of the disturbing incidents that eventually led him to a courtroom battle with the behemoth firm.
Customer Reviews:
Lite read, mis-leading title........2007-05-15
Book was personal about certain managers at ML. Very common for industry. No earth shattering cases. Just routine sales management for whole industry.
A Factual Expose of the Dark Side of a Brokerage Firm.......2006-01-01
I found this book to expose the truth about the management of the firms that sell investment securities to the general public. Hopefully books like this will help to educate investors and the State and Federal governments about how things really work at the major Wall Street securities dealers. This was a great read for any individual interested in the arbitration process that is used to protect the broker/dealers from accountability for their actions.
admire Keith's courage to fight against ML by himself.......2005-02-07
After read his book, I really admire Keith's courage to fight against Merrill Lynch by himself. It tooks him a lot of time, energy, money to fight for his believing. I was a Merrill Lynch empolyee as financial advisor and was wrongfully terminated. After read this book, I was filled with the courage to fight against the giant firm. Email me at YYYY1234YYYY1234@yahoo.com.
A Securities Industry Whistleblower's Profile in Courage.......2004-11-10
This book is a profile in courage of how a private attorney general suffered great personal costs while attempting to uncover corporate wrongdoing in order to serve the public interest. Keith Schooley's well-written book is an odyssey of his struggles with Merrill Lynch management that took him on a journey through nearly every regulatory agency, a blue-ribbon arbitration panel, and finally the Tenth Circuit of the U.S. Court of Appeals.
Mr. Schooley describes in detail how the "powerful and mighty" play the game inside and outside of a court of law, including unethical and perhaps illegal activities. It is a powerful story of the personal costs of whistleblowing and doing the right thing as well as an insider's guide to the world of the securities industry. This book provides insights into institutions such as the Wall Street security moguls, regulatory agencies, arbitration, and the court system.
In view of the current climate of corporate scandals - Enron, Arthur Anderson, WorldCom, Adelphia, and others - Schooley's book is an important one that offers a hard and disturbing look at Wall Street's largest securities firm. As a former employee of Merrill Lynch, Schooley gives a backstage view at what goes on behind the impression-managed frontstage. The public relations voice of corporate America differs significantly from the reality. Mr. Schooley documents a pattern of problems at the firm ranging from brokers to senior management, and suggests that the problems could be even be traced to the board of directors.
This is a book that should be read by not only Merrill Lynch clients, but all investors. Law students and lawyers interested in employment law, securities law, and tort law would also find it a valuable case study of corporate wrongdoing. Finally, undergraduate students interested a career in the securities interest will learn about the perils of the securities industry from this insider's guide.
Michael L. Rustad
Thomas F. Lambert Jr. Professor of Law
Suffolk University Law School
Boston, Massachusetts
"The Insider" it is not.......2004-11-10
This is the kind of self-aggrendizing drivel you should expect in a self published book. I guess no one else was interested in publishing the story.
The author worked in a tiny offie in a backwater town and took it upon himself to contact "senior management" in wiritng. I bet he is writing to Bush about the war in Iraq as we speak. I'm sure he will be self-publishing a new book very soon about how Bush ignored his concerns and tried to get his day in international court in The Hague.
Save your money and by a book from an author who didn't have to pay to get it published.
Book Description
Ten years ago, Up Against the Wal-Marts helped smaller businesses take on the corporate retailing empire. Now, with the giants bigger and more influential than ever, the underdogs have an even tougher struggle. The second edition of Up Against the Wal-Marts is here to help, with an updated focus on marketing and brand new ways to conquer (or at least co-exist with) the Goliaths of the shopping mall.
The authors have updated many of the businesses profiled in the original edition -- so readers can see how those companies have refined their operations to stay competitive -- and they detail the best practices of hundreds of successful small companies. The book also examines several fast-growth chains in a variety of markets. With advice for improving customer service and loyalty, maximizing the power of electronic marketing, hiring and keeping great employees, and more, Up Against the Wal-Marts is a formidable strategic tool any business can use to become (and remain) competitive.
Customer Reviews:
This book was probably helpful in 1994!.......2005-01-01
I can see that this book may have added value in 1994, but it is entirely out-dated at this point. The copywrite itself is from 1994, and the examples are dated back to that point. I am interested in seeing if the customer examples they list are actually still in business. Although I am sure they are, the techniques recommended in this book are only 1/2 the story for a modern day business. Perhaps the authors could update the book, with new statistics for the Wal-Mart's of the world, along with strategies to succeed on the Internet. It is a little strange to read a book that talks about how important it is to fax, and to trim phone bills by dialing after 11pm... as I said, this book is for the dinosaurs.
An MBA in a BOOK !!!!.......2004-01-15
I have no relationship with anyone connected with this book - it just sounds like I do. We stumbled across this book- and have now bought more than 12 copies for our key staff over three years. IT IS the BEST TRAINING BOOK for RETAIL MANAGERS I HAVE EVER SEEN. Whoops - sorry I get excited - but you get my point.
It is NOT about Wal-Mart - it is about being smart in operating your own business - and when you are smart - you have a much better chance of success.
Every chapter is solid with good info -- no fluff.
Try it
A Slingshot, But at Least it's Something.......2003-07-15
The Wal-Mart behemoth-beast's unchecked onslaught on our landscapes and local economies continues, but now there is more help to at least momentarily stymie the beast. With small victories here and there (the meatcutters' union win, for one, and that decision rendered right there in ARKANSAS, no less), this is one of the books that shows how we can be as good a friend to Wal-Mart as that it is to us, and we can learn from that very intelligent, mutating virus. This book helps a person think about retailing in the shadow of Wal-Mart the way an FBI profiler thinks about a criminal. It's not fighting fire with fire, but learning the weapons of the opponent and then thinking beyond them, to a more advanced level. It's an escalating fight. But it's a fight the little guy will win because Wal-Mart is now TOO big. The little guy is far more agile.
Learned about this book at sprawl-busters.com, a very helpful site (Al Norman's book is great as well!).
A Slingshot, But at Least it's Something.......2003-07-15
The Wal-Mart behemoth-beast's unchecked onslaught on our landscapes and local economies continues, but now there is more help to at least momentarily stymie the beast. With small victories here and there (the meatcutters' union win, for one, and that decision rendered right there in ARKANSAS, no less), this is one of the books that shows how we can be as good a friend to Wal-Mart as that it is to us, and we can learn from that very intelligent, mutating virus. This book helps a person think about retailing in the shadow of Wal-Mart the way an FBI profiler thinks about a criminal. It's not fighting fire with fire, but learning the weapons of the opponent and then thinking beyond them, to a more advanced level. It's an escalating fight. But it's a fight the little guy will win because Wal-Mart is now TOO big. The little guy is far more agile.
Learned about this book at sprawl-busters.com, a very helpful site (Al Norman's book is great as well!).
Remember the Spanish Armada.......2000-01-07
Don Taylor and Jeanne Smalling Archer explain how to prosper "in the shadow of the retail giants." This is quite literally a "how to" manual, filled with hundreds of specific examples, suggestions, strategies, and cautions which can be of substantial benefit to literally any small-to-midsize retail operation which is currently struggling to survive and then succeed. Of course, the David and Goliath metaphor is invoked. The co-authors stress the importance of courage, ten survival strategies, and "about 500 stones." (David needed only one well-placed stone. Today, he would need more "ammunition" because there are so many different "giants" to conquer. It is worth noting that David did not wrestle Goliath.) Interestingly, the "Big Three" (Wal-Mart, Kmart, and Target) all opened their first stores in 1962. They were not the first discounters but they had learned a great deal from pioneers such as Ann and Hope, Korvettes, Zayres, Arlands, and Gibson's. Once "Davids" themselves, they eventually became "Goliaths", demonstrating (in process) the importance of the ten strategies which are examined in Up Against the Wal-Marts.
The authors organize the material according to three overriding themes: change, improve, and succeed. In the 1990s, change has been the only constant. Improvement is not an option; it is an imperative. With regard to success, the co-authors leave their reader with this final statement: "Many small businesses are going to be successful competing with the giants, and we can't think of any reason why yours shouldn't be one of them."
Customer Reviews:
The beginning of the campain.......2007-09-17
This started the whole Drow campain. The modules G1, G2, & G3 where combined in later years and sold as one module. Next to the Temple of Elemental Evil, this series of modules started the background for introducing the Drow. An excellent module.
Book Description
Focusing on the uniqueness of small and medium retailers, this resourceful guide is packed with practical insight and covers the gamut of retail issues, emphasizing relationship management, customer service, in-store merchandise analysis, and special promotion opportunities for smaller retailers. It also uses an analytical approach to facilitate management functions at small and midsize retailers. Drawing from 25 years of experience consulting with retailers, Dr. Samli equips small and medium-size retailers with the tools to survive -and thrive -in a fiercely competitive marketplace. It's a must read for managers and entrepreneurs alike!
Customer Reviews:
Great book, everyone should read it.......2005-09-15
I believe everyone interested in retail should read this book. Dr. Samli has summarized the years of research into this book, which is very easy to read and understand. I have the priviledge of being a student of Dr. Samli at University of North Florida, and honestly, the guy knows what he is talking about.
Boris
Book Description
The substantial accomplishments of the U.S. Navy's mini-carriers in such battles as Leyte Gulf, Guadalcanal, the Marianas, and Okinawa never gained the attention given the fast carriers, but there is little question that their vital operations played an important role in the Pacific campaign. These remarkably versatile vessels--called CVEs, baby flattops, and even jeeps--hunted submarines, escorted convoys, provided air support, and performed dozens of other tasks that are vividly described in this book. Based on interviews with the CVE crewmen and on war diaries, ship histories, and other documents, it tells a moving story of escort carrier operations, from the work of the first CVEs to their final assignment transporting GIs home after the war. Seldom-seen photographs add to this fascinating portrait of the little giants.
Customer Reviews:
US escort carriers history.......2002-10-25
This book is a good overall history of the small escort carriers
used in WW2. It represents good value in a part of naval history
that is lightly covered.
Book Description
Vengeance will be served
A village burns while its attackers flee into the night. Enraged, the King of Keoland orders an aging warrior to lead a band of adventurers on a retaliatory strike. As they prepare to enter the heart of the monsters' lair, each knows only the bravest will survive. Against the odds. Against the giants.
Customer Reviews:
"Gea nukh!" (p.105).......2005-12-30
Against the Giants is Ru Emerson's attempt at novelizing the classic 1st Edition Dungeons and Dragons modules G1-2-3.
The end result is not really something to be proud of, in great part due to the writing, which is rather poor and the dialogues, which could have been a lot better.
To start with, there were way too many characters that both the reader and the writer have a difficult time keeping track of. It's confusing, annoying and tiring!
Apart from the paladin who was portrayed well (with the exception of abusing the number of times he could use his Lay Hands ability as well as repeatedly granting what seemed to be above-maximum hit points), the rest of the characters were really not that interesting or likable; e.g. the half-elf twins. They lacked development, and the way they carried themselves was not very elf-like. How were they any different from a pair of twin human rangers?
In addition, there was the whole Maera-Florimund affair better suited to a lame soap opera and not the novelization of one of the best modules of all time! The half-elf Maera, was behaving more "irrationally" than a human, acting like a love struck teenager who cannot tell when it is time for romance and when it is time for business/serious work, not to mention straining her relationship with her twin sister.
The giants were killed way too easily, as if they were kobolds; p.181 "Lhors (a first level character) felled a fire giant in one shot." Hmmm...
The paladin on page 240 casts a spiritual hammer spell (2nd Edition damage is 1d4 +1, +2 or +3), while 3rd Edition damage is 1d8...) and kills a frost giant with one hit!!!
The party dealt with their powerful foes primarily with arrows and javelins, sleep and forget spells! Is there something wrong with the picture here? These are not goblins!
As for the chances of dispatching dark elves (!) so easily (no magic resistance or saving throws applied), basically making it a piece of cake, are slim indeed!
Moreover, it got tiring and confusing very early on with the never-ending twists and turns and the endless doors and hallways.
Furthermore, the mage just happened to know giantish, which is a language more common to a ranger or fighter and not a wizard. Coincidently he also had lived with the drow??? And knew (of) the drow leader??? And was her lover??? And had escaped??? Anything else?
Also, did Nemis have an endless supply of spells or what? Not to mention that he kept using the same spells over and over: "reveal" and "forget."
And what about magical items? He and his master had ventured into the Underdark, into the lairs of Hill, Frost, and Fire Giants, and he doesn't have as much as a ring to show for it except for a "charm" to let him know about traps?
On the positive side, on pages 169-170 there is a very good description of alignment clashes between Rowan and Maera and Vlandar, e.g. p.169 "You would better serve Heironeous than Ehlonna."
Ru Emerson did a good job of describing the qualities of magical weapons and their alignments, on page 202: "They are made for good and will serve you well."
In conclusion, there is the great quote on page 171: "A warrior who won't help the broken and downtrodden is nothing but a thug with free room and board from his king."
Though the potential for a great book (or a set of great books) was definitely there, the end product fails to take off. As other readers have very accurately pointed out, there should have been a trilogy of books as there was a trilogy of modules and not to cram everything into one. A shame really...
So much Potential wasted........2005-10-07
I am not sure if I should blame the author for this injustice or Wizard's of the Coast for their forced literary requirements. The reason I say this is because WotC makes their paperback writers adhere to a 300 page limit. I played and DM'd these modules in my younger years and there was just so much left out or not developed it is hard to place the blame on any one particular group. On the other hand Paul Kidd did a very good job with his paperback books so its hard to say. This novel could have easily been 3 books and they probably would have been fantastic. It is a shame that the Greyhawk themed books are treated like the red headed step child. Borrow this book or buy it used but do not buy it new.
one problem.......2004-06-02
the real problem that i fould with the book was that during certain battles the author would leave out some of the people. the worst is when it came to malowan
Wasted ideas, missed opportunities.......2003-05-20
This book attempted to take three really fine D&D modules and cram them into one small novel. The results are scattered plotlines, undeveloped characters, and frankly unbelieveable resolutions. Emerson did a decent job of uniting the three modules into a plausible storyline, but so much was going on that in truth this needed to be 2 or 3 books, not one. Because she had to fit so much in, the author glossed over character development and ran the group through some tough situations so easily that at times the reader would snort in disbelief. At times the action would stop just long enough to allow the group (and the reader) time to catch their breath and actually interact with one another, then- zoom! Off they go again. By the end of the book they were actually running to get done before they ran out of pages! Kind of ridiculous.
There are many disappointments waiting the D&D purist, as Emerson here commits so many faux paus that either she had never played the game before, or she was playing a different one than I did as a kid. In particular the mage, Nemis, apparently had access to an almost unlimited supply of magic spells, and he always seemed to have another "non-detection" spell memorized when the party needed it. Now how many times did that happen in the game? And giants, which were pretty tough adversaries both in the game and in most other literature, fell like nine-pins to almost everyone in the party, even to the main charcter Lhors, who was just a farm kid! The party was always apprehensive about attacking the giants, but when they did they easily overcame them, often without anyone getting hurt. So are the giants tough or not? And the "climatic" fight at the end, which the party was dreading the whole book, is carried off virtually without a hitch (save for the sacrificing of 2 characters, neither of whom were very central to the story). Of course, they were almost out of pages by then!
In summary, let me say that no matter whether you have played the game and these modules and are reading for nostalgia, or are just looking for something new, I'm afraid you are in for a disappointment here. All of the other Grayhawk Classic books are better than this one, and you'd be better off going to any one of them, even the other one by Emerson, the Keep on the Borderlands.
Beyond terrible.......2002-11-04
About a third of the way in, I could only think, "Who the hell is Ru Emerson, and why did WOTC let her write a book about a classic module which she's obviously never played?"
About halfway in, I just gave up. Terrible characters, zero plot, nothing to hold my interest.
I have to thank Ru for one thing, though -- she's given me hope as to actually becoming a published writer one day. There's no way I could do a worse job than this. Then again, neither could a half-drunk wildebeast.
Customer Reviews:
It's a setting, and an adventure (but not exactly).......2003-08-19
The first half contains converted adventures from the original module. The second half contains the setting for Geoff, detailing sites and cities in the country.
There is a pretty good pre-cursor to the whole thing which helps you tie everything together, if you wish.
Personally, I used the book as a reference, and built my own campaign and plot around the setting. I took the three adventures and added them to my plot (with minor alterations). I have by no means used all the sites and the nice thing is you don't have to. Further, Reynolds does such a fantastic job of adding hooks into all the encounters, I have been able to build lots of side adventures as a break.
The shear amount of detail and possibilities in this setting is what makes this selection great. If you are in 3rd edition, the adventures will requires some work to convert, but the setting is pretty minimal.
Excellent resource for Greyhawk fans.......2000-09-02
I've always been a fan of Sean Reynolds work -- especially on the Star Cairns adventure and the Scarlet Brotherhood supplement -- and he does a good job here as well.
He's hamstrung by the reprinting -- verbatium -- of the original adventure. It's the only module of the 'silver' editions that's reprinted like this, and I found that annoying. Why not spend the time to update the text to be better linked with the second (and much more useful) part of the book?
Greyhawk fans, especially those with campaigns set in the southeastern Flanaess, should definitely pick up this book for its detailing of the lost kingdom of Geoff.
For those who don't know, Geoff was overrun by giant forces during the Greyhawk Wars; the second half of this book is dedicated to kicking the brutes out of the realm.
The book details more than a dozen locations in Geoff, and plants plenty of good adventure ideas. I would have prefered to see some more information on the Grand Duke of Geoff, but hey, I can do that myself.
The biggest flaws I see in this book are the lack on integration with the original adventure, and the pathetic, somewhat inaccurate insert map. This book is crying out for a nice color wall map, even a small one, and I would gladly have shelled out a few more books to have one.
I'm running it in my campaign now, and it provides a nice distraction from the ongoing intrigues of the group's home city (and provides a good place for them to run to when their enemies and/or the authorities start looking for them)
If you're a DM who likes to add flesh to the skeleton of an adventure, then this is a great campaign supplement (and that's what it is -- a supplement, not a module). If you're looking to be spoonfed, or want to run something off-the-shelf, then its a lot less useful (esp. if you've run through the original).
It takes all kinds........2000-08-15
Role Playing Games take all kinds of players, and all kinds of games. Some players prefer the original Against the Giants series - but these adventures were essentially hack and slash giant killing escapades. There was little to no backgournd information given because it wasn't needed - you simply teleported by conveniently left behind magic from one adventure to the next. Why the giants left the areas these teleports led to ungaurded is a far more serious plot failure than anything in the new material.
The originals are reprinted verbatim because they make good giant strongholds, and can easily be included in the overall scope of the campaign. And in this context, there is much, much greater detail about why these strongholds exist where they do, and how they interact with their surroundings.
The new material presents lightly detailed adventuring areas that offer a variety of challenges to a wide range of ability levels. There are secrets to be learned in every town and woods. Allies to be found, and enemies to be made. Unlike the original "Giants" series, there is ample opportunity for role-playing social interaction with the people, and even the monsters that inhabit the area.
The new material does go in a fresh direction, does flesh out the old material, and does offer plausible explanations as to why the Giants were successful (air support, the Greyhwak Wars depleting resources for the defenders, etc...).
Against the Giants, the Liberation of Geoff does have two downfalls. First, the writers do make you make some decisions on your own about what to include, why to include it, and how to present it to the players (eek! enforced use of the imagination!). Second, it trully is a large, almost monumental task to go about liberating every last little piece of the puzzle, and many groups may not have the stamina for it. Of course, there's absolutely NO REASON to approach the adventure that way, (give some clues a little early, and let the players get to the heart of the matter quickly)but if you do, it's an awful lot of work.
Save your money on this one........2000-07-05
I've seen excellent quality in the Silver Anniversay editions of The Keep on the Borderlands and White Plume Mountain, which makes me wonder how this one snuck under the radar. The promise behind these modules is that they are going to be retrofitted with logic, plot, rounded characters - qualities that sometimes lacked in the classic originals, but are demanded by today's players. The implied promise is that they will expand upon the original material, or take it in a fresh direction. That did not happen in this module. The first three giants modules (which I already bought from a used book store) inserted -intact - into the module. Guys, if I'd wanted the original modules, I'd have bought the original modules. I bought Silver Anniversary because I wanted more. Packing a lot more of the same around the first three modules intact, does not really expand upon my gaming experience.
Essentially, the rest of the Duchy of Geoff is packed around the 3 original giant fortresses. But this makes the module into more of a "world book" than an adventure module. There are X number of towns to liberate, each with a different kind of giant and smattering of orcs. But it's all much the same, and frankly, after the first 3 modules of giants, giants, giants, the rest of it will get tired quickly. There is a half-hearted attempt to provide a new motivation for the original giant attack on the Duchy of Geoff (a new villian) but strangely, the old villians still exist in the 3 intact main modules, with no acknowledgement of the new villian or motivation (and no interface for the players to discover it, in game). The DM notes offer a flake of bad advice on how to use the two kinds of villianous groups, explaining that they should use them to confuse the players. Without a good reason for either of them (the new villian's motivation is shaky, the original villians were just evil), the confusion is just frustrating. DM's need to do major tweaking of the plot to fix it.
Further, the giant combats get tired after a long time for players who want to play anything other than a skirmish game. If you like traps, tricks and thinking, forget about it. If you like flat out combat with lots of bad guys, here you go.
Finally, the story fails. I cannot accept, within the context of the Greyhawk world, that all the armies of Geoff were killed off by these giants, and that only a single party of adventurers will single handedly win the war. To patch it together, I've popped in a workable backstory, and I'm trying to put together an army to function as a backdrop for the characters. The players choose the general tactics of the army, and then take out key areas of the giants -commando style. It is clumsy though.
I'm going to fast forward through parts of this module, and get to White Plume Mountain as fast as possible.
Save your money and buy something else. There's not much here worth playing.
Excellent ! - Not to be missed.......2000-06-15
Against the Giants was a great classic D&D adventure module. However, to spite the fact that I've been role-playing for many years, I never had the opportunity to play the original, nor even own a copy. So for myself, and all other players/DMs who've never experienced this adventure before, this AD&D adventure is invaluable, and I highly recommend it.
Against the Giants: The Liberation of Geoff contains two separate adventures; Against the Giants, and Liberation of Geof.
Against the Giants is designed for high level play, with a minimum of 9th level characters. And Liberation of Geof was included to allow for some low level adventuring. Contrary to comments by a previous reviewer, these two theme's are linked and the adventures can be tied together and completed by the same set of adventures as part of a DM's (Dungeon Master's) campaign. Low level parties can continually return to Geof to battle the oppressing forces. As these parties gain in experience and levels, and eventually begin to liberate town after town, they will very likely gain the attention of those behind the invasion of Geof. A good DM can easily integrate this scenario in to a campaign that eventually leads into the Against the Giants adventure. The duration and nature of the campaign is entirely up to the DM and his campaign style.
Again, this is a must have for anyone without the original publication, and well worth the price. I found the entire book to be well written, easy to follow, and very entertaining.
Enjoy!
Customer Reviews:
Three Gygax classics in a single module.......2000-05-02
Here it is, the module that started it all! Gygax's most memorable settings take you on a grand tour of Greyhawk - from the misty mountains of the Jotuns, to the frost-shrouded glaciers of the Crystalmists, to the infernal Hellfurnaces, and deep into the realms of the unspeakable Drow... this was voted the all-time best series of adventures in TSR's recent fan poll. Makes an ideal starting point for a high level classics campaign! The full text of G1 Steading of the Hill Giant Chief, G2 Glacial Rift of the Frost Giant Jarl, and G3 Hall of the Fire Giant King, with prerolled tournament characters and exclusive artwork! The "prequel" to the new Liberation of Geoff adventure.
Average customer rating:
|
Gentle Giants: Unconventional Struggle Against Breast Cancer
Penny Brohn
Manufacturer: Trafalgar Square Publishing
ProductGroup: Book
Binding: Paperback
General | Biographies & Memoirs | Subjects | Books
Breast Cancer | Cancer | Disorders & Diseases | Health, Mind & Body | Subjects | Books
General | Cancer | Disorders & Diseases | Health, Mind & Body | Subjects | Books
General | Self-Help | Health, Mind & Body | Subjects | Books
ASIN: 0712615083 |
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