Book Description
Who Can Stand Against
the Son of the Dragon?
The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx emerged a single champion. One by one the tribes fell silent as the warlord rose up, red scales gleaming along his shoulders, horns swept back from his head. A hundred bright yellow banners stood beneath him, each marked with a great red hand. He stood upon a precipice and raised his arms. “I am Azarr Kul, Son of the Dragon!” the warlord bellowed. “Hear me! Tomorrow we march to war!”
Red Hand of Doom is a Dungeons & Dragons adventure designed for characters of levels 6—12. Confronted with the relentless advance of Azurr Kul’s horde, the characters must undertake vital missions to influence the outcome of the war. Can they shatter the armies of the enemy, or will Azarr Kul’s dreams rain destruction upon the human lands?
For use with these Dungeons & Dragons® core books
Player’s Handbook™ Dungeon Master’s Guide™ Monster Manual™
Customer Reviews:
Call to arms.......2007-09-05
From the begining of this adventure the heroes are running to save the realms from an invading horde the likes that haven't been seen since the fall of the gods.It is one of the best and most harrowing adventures I've been through in a long time.
Red Hand of Doom.......2007-02-10
I haven't yet had a chance to run the adventure, though I look forward to doing so. I love the usage of Victory Points, and the rules are clear enough as put forward in the adventure to not require Heroes of Battle. I found the plot comprehensive and believable, the presentationw as excellent. All in all, I very much like the adventure, and I can't wait to run some PCs through it.
Very well done, but my players had some problems with it.......2006-12-15
I, as a DM, thought this adventure was amazing. Epic, well-done and well-put together, with a really interesting storyline and a good variety of monsters and battles. The climax and conclusion were amazing---they have such good mechanics for doing a battle for an entire town, and the concluding dungeon crawl was appropriately awesome for the high-level characters that have come out of this module by that time.
However, my players had a few issues that they brought up with me. First, they thought the free-form nature was too much. Let me explain... they felt that there definitely was a "right way to go," but that they were left on their own to find it, so they had to rely on NPC hooks and (in one player's words) "being led around by the nose by the DM." I strongly suggest giving the players a patron who directs their actions, making them more of a special task force than a bunch of adventurers who happen to wander into the middle of an invasion and just so happen to run off in the direction necessary to stop the invasion four or five times in a row.
And on that last note, you really have to integrate this adventure into your campaign, otherwise the players will not care about the vale that they're saving at all. One of them suggested just leaving and letting the goblins take over the vale; now, this isn't practical because then there would be a nation of bloodthirsty hobgoblins with demonic support ready to march on the _world_, but that is not clear at all from the first 2/3 of the adventure. Especially since the players really didn't care if this town fell or not, it was a bit of a problem.
A final problem is that goblins and all their associated monstrous foes just aren't very exciting enemies. You kill goblins at first level, so a goblin army---while certainly a problem---doesn't _feel_ like it should be a big deal for even 5th-level characters. Now replace them with aberrations with mind flayer leaders, or some kind of psionic threat, or perhaps an army of awakened constructs, or... then it might be cool. But the PCs really didn't get much out of taking on an army composed mainly of CR 1/3 baddies, and that seems quite understandable.
All this can be fixed with some work on the DMs part, and I do suggest doing that since the whole adventure is a really well-done framework. I am considering using this in an Eberron campaign I'm running now (a new group), with the following changes:
* The goblin threat is replaced by the Lord of Blades, who has achieved the ability to create a warforged army that is seeking to destroy all of human civilization and replace it with a warforged-supremacist state.
* The PCs are special agents of House Cannith, which understandably feels responsible.
* Dragons (who are the rare, high-level baddies of the horde to supplement the goblins) get replaced by abberations being summoned from Xoriat, or perhaps demons/high-level undead/a psionic threat like the quori.
* The war becomes part of an even larger context in which the Mark of Death is returning, with the Blood of Vol having forged an uneasy alliance of convenience with the Lord of Blades to use the warforged's kills as undead-creation material.
* Many of the characters' favorite locations are destroyed or seriously threatened---I'm thinking of starting the campaign out with a large, well-coordinated warforged terrorist attack on Sharn that leads to the imposition of martial law and concentration camps for warforged.
So with changes like these (adapt for Forgotten Realms or your own campaign setting) I think you can use the RHoD's very good core framework and plot sequence, while fixing the problems that my players had.
Good buy!.......2006-11-10
This is a good buy if you're looking for a long campagin/adventure. I hope they make more of these (rather than seemenly endless source books).
More of the same, but good........2006-11-02
In keeping with recent trends to publish multiple works-per-month, the Red Hand of Doom is a good product with fair-to-high content. The campaign is interesting and involved and of considerably higher quality than many soft back supplements released prior to it (some of the 3.0 handbooks for instance).
That being said, I would have liked an accompanying document that would mirror the content in the book but with the ability to be printed and edited, further allowing for customization and use of content liberally in individual campaigns. I would also have been more pleased with a larger book boasting even more content (similar to some of the newer handbooks Wizards has been releasing since 3.5) for a higher cost than a stand-alone campaign.
Average customer rating:
- Cave of Doom
- my son loved the book
- My 8 yr old son loved it
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Class Trip to the Cave of Doom #3 (Dragon Slayers' Academy)
Kate McMullan
Manufacturer: Grosset & Dunlap
ProductGroup: Book
Binding: Paperback
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Sir Lancelot, Where Are You? #6 (Dragon Slayers' Academy)
ASIN: 0448431106 |
Book Description
The Dragon Slayers' Academy is back-and it's bigger and better than ever! The books have new covers and are now 112 pages long. Expanded from the old 96-page format, they now feature a fun Dragon Slayers' Academy Yearbook at the end of each story, with funny profiles of the faculty, the staff, and, especially, the students of D.S.A. All the things kids want to know about their favorite characters are revealed: their silly nicknames, inner secrets, wildest dreams, and lofty plans for the future!
The Dark Forest just doesn't seem like the best place for a class trip. But that's where Seetha the dragon hid her gold, so that's where Wiglaf and the other kids from D.S.A. have to go-even if it means entering the booby-trapped Cave of Doom!
Illustrated by Bill Basso.
Customer Reviews:
Cave of Doom.......2007-04-14
In this installment Wiglaf's headmaster is angry with him because he didn't bring home any gold in the last book. The headmaster takes the students on a class trip to the Cave of Doom to find Seetha's gold, and much Rin and Stimpie cartoon humor is used along the way. Of course Wiglaf and his friends find the gold and are given little credit for doing so at the end. This one is a little better than the first two, some of the stale humor being replaced by new ideas for amusement, and thankfully the plot does not center around an imposing dragon with a silly weakness that the kids are trying to discover the whole length of the book. These are really better suited to 6 to 10 year olds, and the sheer number of books and speed at which they were put out should alert parents that these are basically glorified comic books or saturday morning cartoons set to prose. Good for beginning chapter book readers who are being weened off of TV, but if you are looking for something to read after Harry Potter I'd suggest these:
Abacar the Wizard and the Dark Lord of Dragons: Book Two of the Abacar the Wizard series
Abacar the Wizard: A Tale of Magic, War, Elves, Goblins, Orcs, Monsters, Fantasy, and Adventure
J. Lyon Layden
The Other Side of Yore
my son loved the book.......2000-05-05
I disagree with Moira from Detriot. My son & nephew love the Dragon Slayers series. Getting boys to love books is a challenge. These books sparked a natural high in them. They've both been caught with flashlights reading after bedtime and lights out.
My 8 yr old son loved it.......2000-05-05
I disagree with the previous review, my son loved the book. His cousin, age 7, also loved it. Harry Potter is too much for this age. Dragon Slayer's is perfect. If you find a boy with a flashlight reading after lights out, it's a hit.
Book Description
The sixth title in an all-new series for young readers.
Dagger of Doom continues a new series of adventures written specifically for readers ages 8 and up. Sized to fit the young reader market, the series follows the adventures of three children who, through their heroic deeds, become members of the Order of the Knights of the Silver Dragon. This opportunity will be extended to readers of the series as well, whereby young readers can become members of the Knights of the Silver Dragon and receive a free promotional figurine of a silver dragon. The series will be given extensive web support through www.knightsofthesilverdragon.com.
Customer Reviews:
Kept my son spellbound! Great book!.......2006-04-12
My son is 9 years old, reading at a 4th grade level. I bought this book for him and he was completely enthralled! It was pretty spooky but not too scary, and he really liked that feeling. Every night at dinner he would tell us what was happening in the book. It was just the right reading level, with some new vocabulary words that he has now mastered. Great job! I will look for other books by this author.
Average customer rating:
- great read for clever 1st graders
- Delightful!
- Moongobble and Me
- Great fantasy for kids...
- Excellent for younger kids
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The Dragon of Doom (Moongobble and Me)
Bruce Coville
Manufacturer: Aladdin
ProductGroup: Book
Binding: Paperback
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The Skull of Truth: A Magic Shop Book
ASIN: 0689857578 |
Book Description
Edward is bored with life in the little town of Pigbone.
Then Moongobble the Magician and his faithful toad, Urk, move into the cottage on the hill.
Soon Edward has a job helping Moongobble. And Moongobble needs a lot of help, because it turns out he is not a very good magician. (His spells keep turning things into cheese!)
Edward has never been so busy -- or so happy. But then someone threatens to stop Moongobble from ever casting another spell. Edward can't let that happen. He'll do anything to save his friend's magic -- even face the deadly, dreaded Dragon of Doom!
Customer Reviews:
great read for clever 1st graders.......2007-08-10
My son loved this book. He just turned 7 and is only just beginning to read more fluently to himself. This book is great to read himself (large print) and fun to read to him as well.
P.S. It was on the school recommended reading list for my 9 year old!
Delightful!.......2007-05-12
A splendid trilogy of sweet but not syrupy fantasy books for young children (I'd say around 3-7). With a bit of dragons, a bit of magic, a bit of questing, and a bit of coming of age tale to them, I found these to be must read books for my kids.
Moongobble and Me.......2006-10-31
Moongobble and Me
by Bruce Coville
Do you want a jolly good book to read about a wizard who makes stuff into cheese? How about reading about a wizard and his helper who go on a mission to get golden acorns away from a dragon? The wizard is Moongooble and Eddy is his helper. If you want to read about their adventures pick up this book.
Herbie, Age 9
Cunniff Elementary
Watertown, MA.
Great fantasy for kids..........2006-06-19
This book is very fun. My husband and I read alot with our son. And we encourage our son to read. We read a mixture of history, science and then fun stuff, like this book. This a great light story for children and it would be one to get the really young kids into reading. This book is about when Edward, a boy growing up in "Pigbone" meets his new neighbor Moongobble the wizard. This book is definitely written from a kid's point of view...my son was giggling the whole time. If you are looking for a fun read for your small child, this is the one!
Excellent for younger kids.......2004-11-30
I read extensively at night to my 5 and 6 year old boys. There is a trend for kids' book series to have small handsome volumes with clever illustration, like Spiderwick and Lemony Snicket. I had to edit out some disagreeable words in Spiderwick, and have decided to forego the Series of Unfortunate Events until they are older. And some of Bruce Coville's books like the Magic Shop series don't really make comfortable reading for very young kids. This is what makes Moongobble such a joy. Following the example of Spiderwick these are nifty little hardback volumes filled with winning illustrations. The stories are aimed at younger readers and my boys (beginning readers both) like to flip through the books themselves. In The Dragon of Doom, my boys really got a kick out of Moongobble accidentally turning everything into cheese. They also liked the talking toad.
Book Description
The death of the Dragon has brought down the villainous Serpent and restored order to the land of Aglirta but the surviving members of the Band of Four have no time to grieve for their lost comrade. An anarchic berserker plague is spreading like wildfire and insidious factions are poised to seize control and resurrect their unholy deity.Can the Band dispel this threat or must a new Dragon be invoked and thus doom yet another of their number?
Customer Reviews:
Too much insanity.......2003-06-17
I am a big fan of the author and enjoyed the first books in this series, BUT this latest apparition is just bizarre. It is somewhat reminiscent of the hack and slash in Spellfire but there is barely any plot as the tale jumps from action scene to action scene. It is like riding an out of control train and waiting for the crash.
fun blood and sorcery tale.......2003-05-17
Though now overdukes, sorceress Embra, warrior Hawkril, thief Craer, and sorceress Tshamarra along with ex-regent Ezendor Blackgult cannot rest on their laurels. To bring peace to the realm, the Overdukes must confront those who oppose their monarch. They must fight the priests of the Serpent and the wizard Ambelter as well as their supporters if they are to make Aglirta safe.
Currently the priests and their minions are posing the greatest threat. They are using a nasty form of a plague to send innocent people into a killing frenzy. Those who survive the berserker spree become mythical creatures enslaved by the priests to reuse again. With their work cut out to just avoid becoming victims of the bloody plague, let alone going on the offensive, the Band of Four still wield the Dwaer stones to embellish their counter spells in order to defeat their enemies. However, it looks bleak and hopeless.
The latest Band of Four adventure is not a cozy as this blood and sorcery tale flows red rather freely. Fans of the series will appreciate the gore that is cleverly interwoven into an exciting story. Besides a warning label to the anemic, the audience will know the quartet remains true to their respective essences so that the apparent series final, THE DRAGON'S DOOM, is a reader's joy.
Harriet Klausner
Customer Reviews:
Good Generic module..........1998-08-06
This was a good generic module and a happy change for anyone who doesn't feel like developing their own adventure but campaign in their own setting. It can be almost drop fitted into an ongoing campaign. While this module *can* stand on its own, it is highly tied into the Eye of Pain and Eye to Eye. I gave it 4 out of five stars because of its inability to be a true stand alone adventure.
Book Description
It's an hour before game time and you've got nothing to run. You've got books full of monsters and treasures, but no dungeon to put them in. What do you do? Pull out your copy of Dungeons of Doom, that's what! This 96-page accessory presents an intricate series of dungeon maps by master cartographer Ed Bourelle, whose work has graced the pages of such game lines as Monte Cook's Arcana Unearthed, Dragonlance, Exalted, Midnight, Scarred Lands, and Green Ronin's Arcana. Use each map individually or link them together into huge mega-dungeons. These great-looking maps are a godsend to the busy GM, making adventure design a snap. Inspiration awaits in Dungeons of Doom!
Product Description
Multiple books shipped as one item. Save on Shipping/Handling charges.
Books:
- The Return of the King: Being the Third Part of The Lord of the Rings
- The Rise of the Black Wolf (Grey Griffins, Book 2)
- The Ruby Ring: A Novel
- The Safe-Keeper's Secret (Firebird)
- The Secretary of Dreams
- The Shadow of the Sun
- The Uncrowned Kings of England: The Black History of the Dudleys and the Tudor Throne
- The White Man's Burden: Why the West's Efforts to Aid the Rest Have Done So Much Ill and So Little Good
- The Witch Hunter's Handbook: The doctrines and methodology of the Templars of Sigmar (Warhammer S.)
- The Zombie Survival Guide: Complete Protection from the Living Dead
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