Average customer rating:
|
Eldest (Inheritance, Book 2)
Christopher Paolini Manufacturer: Knopf Books for Young Readers ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 0375840400 Release Date: 2007-03-13 |
Amazon.com
Surpassing its popular prequel Eragon, this second volume in the Inheritance trilogy shows growing maturity and skill on the part of its very young author, who was only seventeen when the first volume was published in 2003. The story is solidly in the tradition (some might say derivative) of the classic heroic quest fantasy, with the predictable cast of dwarves, elves, and dragons--but also including some imaginatively creepy creatures of evil.The land of Alagaesia is suffering under the Empire of the wicked Galbatorix, and Eragon and his dragon Saphira, last of the Riders, are the only hope. But Eragon is young and has much to learn, and so he is sent off to the elven forest city of Ellesmera, where he and Saphira are tutored in magic, battle skills, and the ancient language by the wise former Rider Oromis and his elderly dragon Glaedr. Meanwhile, back at Carvahall, Eragon's home, his cousin Roran is the target of a siege by the hideous Ra'zac, and he must lead the villagers on a desperate escape over the mountains. The two narratives move toward a massive battle with the forces of Galbatorix, where Eragon learns a shocking secret about his parentage and commits himself to saving his people.
The sheer size of the novel, as well as its many characters, places with difficult names, and its use of imaginary languages make this a challenging read, even for experienced fantasy readers. It is essential to have the plot threads of the first volume well in mind before beginning--the publisher has provided not only a map, but a helpful synopsis of the first book and a much-needed Language Guide. But no obstacles will deter the many fans of Eragon from diving headfirst into this highly-awaited fantasy. (Ages 12 and up) --Patty Campbell
Meet Author Christopher Paolini
Paolini talks more about the series, and about what inspires him in this video clip.
The Eragon/Eldest Boxed Set
Learn the Lingo
Book Description
Download Description
Customer Reviews:
Customer Reviews:
Book Description
Customer Reviews:
Book Description
Customer Reviews:
Book Description
Customer Reviews:
Amazon.com
Eragon, a young farm boy, finds a marvelous blue stone in a mystical mountain place. Before he can trade it for food to get his family through the hard winter, it hatches a beautiful sapphire-blue dragon, a race thought to be extinct. Eragon bonds with the dragon, and when his family is killed by the marauding Ra'zac, he discovers that he is the last of the Dragon Riders, fated to play a decisive part in the coming war between the human but hidden Varden, dwarves, elves, the diabolical Shades and their neanderthal Urgalls, all pitted against and allied with each other and the evil King Galbatorix. Eragon and his dragon Saphira set out to find their role, growing in magic power and understanding of the complex political situation as they endure perilous travels and sudden battles, dire wounds, capture and escape.
In spite of the engrossing action, this is not a book for the casual fantasy reader. There are 65 names of people, horses, and dragons to be remembered and lots of pseudo-Celtic places, magic words, and phrases in the Ancient Language as well as the speech of the dwarfs and the Urgalls. But the maps and glossaries help, and by the end, readers will be utterly dedicated and eager for the next book, Eldest. (Ages 10 to 14) --Patty Campbell
Book Description
Download Description
A New York Times Bestseller
One boy... one dragon... A world of adventure When Eragon finds a polished blue stone in the forest, he thinks it is the lucky discovery of a poor farm boy; perhaps it will buy his family meat for the winter. But when the stone brings a dragon hatchling, Eragon realizes he has stumbled upon a legacy nearly as old as the Empire itself. Overnight his simple life is shattered, and he is thrust into a perilous new world of destiny, magic, and power. With only an ancient sword and the advice of an old storyteller for guidance, Eragon and the fledgling dragon must navigate the dangerous terrain and dark enemies of an Empire ruled by a king whose evil knows no bounds. Can Eragon take up the mantle of the legendary Dragon Riders? The fate of the Empire may rest in his hands. Visit
Alagaesia.com to find out more about Eragon and the Inheritance Trilogy. "Unusual, powerful, fresh, and fluid.... An impressive start to a writing career that's sure to flourish."
"[A] solid, sweeping epic fantasy..."
"An auspicious beginning to both career and series."
"An authentic work of great talent."
"Christopher Paolini make[s] literary magic with his precocious debut."
Customer Reviews:
Customer Reviews:
Amazon.com
In addition to outright rules changes and tweaks, much of the core rule content has been clarified and updated with 3E errata. The combat section, in particular, is organized much better. Even the dreaded grapple rules are now relatively clear. A much-appreciated import from the D&D Miniatures game are new and simple rules for cover and line of sight, as well as clear photographic illustrations of the concepts of facing, attacks of opportunity, and reach.
All in all, 3.5 is a welcome update. The typographical errors are forgivable, given the extent of the update. The new options available to players (in the form of new class features and feats) make the play experience more fun. Veterans will enjoy re-learning the game they love and exploring all the new character possibilities. Perhaps more importantly, they'll find that introducing new gamers to the admittedly formidable D&D ruleset is easier with 3.5 than it was with 3E--call it a +2 circumstance bonus. --Mike Fehlauer
Book Description
Customer Reviews:
Customer Reviews:
Books:
Recommended Books
Christopher Paolini's abiding love of fantasy and science fiction inspired him to begin writing his debut novel, Eragon, when he graduated from high school at age 15.
"Writing is the heart and soul of my being. It is the means through which I bring my stories to life. There is nothing like putting words on a page and knowing that they will summon certain emotions and reactions from the reader. In my writing, I strive for a lyrical beauty somewhere between Tolkien at his best and Seamus Heaney's translation of Beowulf." --Christopher Paolini
Watch the video (high bandwith)
Watch the video (low bandwith)
Want to learn more about the series? Check out our review of Eragon: Here's a great big fantasy that you can pull over your head like a comfy old sweater and disappear into for a whole weekend. Christopher Paolini began Eragon when he was just 15, and the book shows the influence of Tolkien, of course, but also Terry Brooks, Anne McCaffrey, and perhaps even Wagner in its traditional quest structure and the generally agreed-upon nature of dwarves, elves, dragons, and heroic warfare with magic swords. Read more
Order your copy of the boxed set today
Our quickie pronunciation guide will help you get to know some of the names and places in the Inheritance series.
Ajihad
AH-zhi-hod
The Leader of the Varden
Argetlam
ARE-jet-lahm
Elven word to describe Dragon Riders meaning "silver hand"
Arya
AR-ee-uh
A powerful elf who is both beautiful and a master swordswoman
Eragon
EHR-uh-gahn
A Dragon Rider from Carvahall
Ra-zac
RAA-zack
Evil creatures
Saphira
suh-FEAR-uh
Eragon's dragon
*Art copyright © 2004 John Jude Palencar
Eragon and his dragon, Saphira, have just saved the rebel state from destruction by the mighty forces of King Galbatorix, cruel ruler of the Empire. Now Eragon must travel to Ellesmera, land of the elves, for further training in the skills of the Dragon Rider: magic and swordsmanship. Soon he is on the journey of a lifetime, his eyes open to awe-inspring new places and people, his days filled with fresh adventure. But chaos and betrayal plague him at every turn, and nothing is what it seems. Before long, Eragon doesn’t know whom he can trust.
Meanwhile, his cousin Roran must fight a new battle–one that might put Eragon in even graver danger.
Will the king’s dark hand strangle all resistance? Eragon may not escape with even his life. . . .
Praise for Eragon:
“Unusual, powerful . . . fresh and fluid. An impressive start to a writing career that’s sure to flourish.” –Booklist, Starred
“Christopher Paolini make[s] literary magic with his precocious debut.” –People
“The new ‘It’ book of children’s lit.” –U.S. News & World Report
“An auspicious beginning to both career and series.” –Publishers Weekly
A #1 New York Times Bestseller
A #1 Publishers Weekly Bestseller
A USA Today Bestseller
A Wall Street Journal Bestseller
A Book Sense Book of the Year
A #1 Book Sense Selection
From the Hardcover edition.
Eragon and his dragon, Saphira, have just saved the rebel state from destruction by the mighty forces of King Galbatorix, cruel ruler of the Empire. Now Eragon must travel to Ellesmera, land of the elves, for further training in the skills of the Dragon Rider: magic and swordsmanship. Soon he is on the journey of a lifetime, his eyes open to awe-inspring new places and people, his days filled with fresh adventure. But chaos and betrayal plague him at every turn, and nothing is what it seems. Before long, Eragon doesn’t know whom he can trust.
Meanwhile, his cousin Roran must fight a new battle–one that might put Eragon in even graver danger.
Will the king’s dark hand strangle all resistance? Eragon may not escape with even his life. . . .
Praise for Eragon:
“Unusual, powerful . . . fresh and fluid. An impressive start to a writing career that’s sure to flourish.” –Booklist, Starred
“Christopher Paolini make[s] literary magic with his precocious debut.” –People
“The new ‘It’ book of children’s lit.” –U.S. News & World Report
“An auspicious beginning to both career and series.” –Publishers Weekly
A #1 New York Times Bestseller
A #1 Publishers Weekly Bestseller
A USA Today Bestseller
A Wall Street Journal Bestseller
A Book Sense Book of the Year
A #1 Book Sense Selection
From the Hardcover edition.
Dull, Derivative, Didactic.......2007-09-27
In addition to these flaws, Paolini has added in another literary no-no. Preachiness. Though we saw hints of his amateur philosophy in Eragon, it's ten times worse in Eldest. He uses Oromis as a soapbox to inject random sermons on atheism and vegetarianism into his story. I have no problem with sermons in fiction if they are relevant to themes well-woven into the plot. Yet atheism, religion, and vegetarianism seem irrelevant to Eragon's fight with Galbatorix. So why are they there?
The worst part is that Eldest's religious debates are frightfully immature. Neither side is well articulated. Oromis is a superficial question-dodger (which embarrasses me as an atheist). The religious characters are stereotypical screaming, spitting, straw men (that last alliterative bit surpasses all Paolini's poetic ability by the way). I can only pray (pun intended) that Paolini will give up this sad adolescent attempt at depth.
Awesome Continuation of an Incredible Book.......2007-09-17
I had read some reviews which complained about the training which Eragon and Saphira go through - how it takes up so much time and how its so boring and all that. I'll admit I'm a bit of a nerd, but I thought Paolini did an excellent job keeping things moving through the training phase. He actually left me wanting more. He also utilizes that period in the book to explore a little more the history of the world he's created. You can see a very strong Tolkien emphasis there (not to mention with many of the names he's chosen for characters and places!).
And I think this book turns the tale more into a multi-character tale, with the return of Roran and the adventure he undertakes which eventually links him back to Eragon.
Overall, very well done. I pretty much inhaled the book - it definitely moved and kept the story rolling on. I had a really hard time putting it down every night. It's also neat to see Paolini's maturation as an author. And I just can't wait for the third book!
Amazing book!!!!.......2007-09-10
A Derivitave Cluster (Insert Expletive).......2007-09-05
1. Because Obi-Wan Kenobi/Brom's died before completing Luke/Eragon's training, he travels to Dagobah/Elven Lands, to complete his training with Master Yoda/Deebag Lord of Elves.
2. Hero trains for awhile in secluded location by last jedi master/dragonrider left.
3. Luke/Eragon gets a vison of his friends in trouble and travels to Cloud City/Battlefield where he meets a dark figure who he battles and loses his lightsabre/dragonsword in the process. The critical all shocking moment is when Darth Vader/Red Dragon Knight reveals that Luke/Eragon I am your father/brother. Of course if you could be blind as a bat reading the book in braile and seen that Murtag was the red dragon rider about a million miles away...so it wasn't much of a revelation.
4. This book is bad, not in the mildly gosh that's several hours of my life I'll never get back but in a jaw dropping, utterly shocked, the world is now dumber for having read this book way. I read a review that mentioned that the editor of this book did a dismal job. He was certainly accurate in that assessment. Abysmally written, unoriginal to a point of plot plagarism, and editing to shock the conscience.
5. I know that Amazon requires you be over the age of 13 to post a review but I have to sincerely believe that no one over the age of 12 could honestly get mild entertainment out of such a sloppy mess as Eldest. It makes me worry to see so many positive reviews of such utter tripe.
6. I have a Bachelor's Degree in English Literature which I earned departmental Honor's in as well as Juris Doctor degree. Not that it makes my point anymore valid or the book any worse. But I would recommend avoiding this book like a leper with a bad case of herpes.
Nice derivation for uses of magic and when it comes from.......2007-08-29
Looking forward to Book 3.
A good book for any class........2007-07-07
The first is a new concept of charges-per-day. Magic items with charges, like wands, and use-per-day items, like virtually everything else, have existed since the beginning of DnD. Charges-per-day is an item that gets a specific number of charges per day for use with a special power. What makes it different is that spending more charges simultaneously increases the effect. This is great for little effects you wanted more than once a day, but sometimes wish where a little bit stronger.
Next up is the runestaff. The runestaff is a new must-have for any spell caster with a static spell list, such as sorcerers, warmages and divine souls. They allow these magic users to sacrifice their own spell slots to cast the spells imbedded in the staff, essentially expanding their spell list, almost exactly like a cleric spontaneously casting cure spells. Each spell can only be cast this way a limited number of times per day, but it allows a magic user to increase their flexibility in varying situations.
Augment crystals are next. The easiest way to think of augment crystals are like slotable equipment in video games like Diablo. These relatively cheap crystals give minor bonuses to your weapon or armor and are swappable, allowing you to change them when the situation does. Unfortunately, the requirements for the highest-level crystal are a little over the top, making them for more expensive than their little price tag indicates.
Finally introduced are item sets. If you have ever played World of Warcraft or Diablo, you know what an items set is. Each component of an item set is its own magic item, but if you own more than one piece of the system, you start acquiring extra bonuses as the items resonate with each other. Some of these bonuses are very powerful and useful, some not so much, but it is a nice option for DMs who give their player planned out loot.
Being a compendium, several items in it came form other sources, such as Eberron or Faruen. Many of these items where changed in the transition. Some of the items become more powerful, others cheaper. This makes some items that where nice concepts, but priced out of the range of players that could use them, possible. Monks and spell casters should check out the re-priced DR shirts!
Also included in the book are new options for stat booster placement, item synergies, good art, and a wonderful chart for all magic items from the compendium, and the DMG!
ONE OF THE BEST WIZARDS SUPPLEMENTS IN A LONG TIME!.......2007-07-06
The book is organized into six chapters on Armor, weapons, clothing, tools, magic item sets, and using magic items and is bolstered by two comprehensive appendices listing magic items by price and random treasure. One of the things that I really like about the new magic item system is the infusing of normal armor, shields, swords, with magical properties that don't necessarily make them unique, one-of-a-kind items.
For example, in the Armor/shield category, there are over sixty different magical properties that can be added to the item (as long as it is already at least a +1 item or better) to enhance its qualities. One such property is Healing. This property will heal 2d8+5 points of damage automatically when the wearer is brought down to -1 to -9 hit points...i.e., rescue from death! The Speed property allows the user to produce the effects of a haste spell 3 times per day. All of these properties can be added to armor or shields. Next, there are over 25 unique armors and shields.
The Weapons chapter is similar to armor in that it first lists all of the different properties that can be added to a +1 or better weapon, as well as the price, caster level, aura, and activation required. Again, there are dozens of different properties listed with their full effects leaving it to the DM to decide what they want to create. There are some great unique items in weapons as well. These all include full descriptions of the appearance and powers, and most of them have a drawing that accompanies the weapon as well.
The items in clothing are all unique items and run the gamut of everything from amulets and boots to gloves and rings and everything in between. Chapter four is really a hodgepodge of everything else not included in the first three chapters. Here you'll find items such as bags, orbs, musical instruments, rods, runestaffs, tomes, and more.
Chapter five's subject is magical item sets. These are groups of three to six unique magic items that provide extra bonuses and abilities when worn together. What I love about these is that they will make great items to set about on separate quests to find and locate. And it had better be pretty hard to do so because they will make for some pretty powerful characters should all the items be found.
Finally, chapter six covers the usage of magic items...where to buy them, how to craft them, where to place them in a dungeon, etc...
It felt like the good, old days again just browsing through page after page of this treasure trove. The art is fantastic as usual. One of the best Supplements to come out in a long time.
Reviewed by Tim Janson
A DM's Crowd-Pleaser........2007-07-06
Great Book.......2007-06-30
I'm a sucker for options..........2007-06-28
This is a very useful book, because it adds to every aspect of the magical or legendary equipment. If you game has a lot of magic items or even just one or two items, this book will help you expand that.
The only downside is that your next game will have way to many magic items!
Average customer rating:
Dungeons & Dragons Core Rulebook Set (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Three Book Slipcased Set)
Jonathan Tweet ,
Skip Williams , and
Monte Cook
Manufacturer: Wizards of the Coast
ProductGroup: Book
Binding: Hardcover
General
| Puzzles & Games
| Entertainment
| Subjects
| Books
General
| Role Playing & Fantasy
| Puzzles & Games
| Entertainment
| Subjects
| Books
General
| Fantasy
| Science Fiction & Fantasy
| Subjects
| Books
General
| Dungeons & Dragons
| Gaming
| Science Fiction & Fantasy
| Subjects
| Books
All Titles
| Qualifying Textbooks - Fall 2007
| Stores
| Books
Entertainment
| Qualifying Textbooks - Fall 2007
| Stores
| Books
Similar Items:
Dungeons & Dragons Dice with Cloth Dice Bag (Dungeons & Dragons Accessory)
Complete Adventurer: A Guide to Skillful Characters of All Classes (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)
Complete Warrior (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Dungeon Master's Guide II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)
Complete Arcane: A Player's Guide to Arcane Magic for all Classes (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
ASIN: 0786934107
Release Date: 2003-09-01
In the 30-year history of the
Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the
Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself.
With these three books in one case, the entire world of
Dungeons & Dragons is yours to explore and share with others.
Unbelievable deal!.......2007-10-08
Good Stuff.......2007-09-29
The books are colorful and the paper highquality. These books last through years and years of reference and play. They are must have for all gamers.
Dungeons & Dragons.......2007-09-28
The book came on time and in good condidtion.
My son was thrilled with the books and could not wait for them to come. The minute they showed up he disappeared into his room and didn't come out for hours.
Fantastic game for a fantastic price.......2007-08-24
D&D Core Rulebook Review.......2007-08-24
Average customer rating:
Dragon of the Red Dawn (A Stepping Stone Book(TM))
Mary Pope Osborne
Manufacturer: Random House Books for Young Readers
ProductGroup: Book
Binding: Hardcover
General
| Fiction
| History & Historical Fiction
| Children's Books
| Subjects
| Books
Action & Adventure
| Literature
| Children's Books
| Subjects
| Books
Other
| Fairy Tales, Folk Tales & Myths
| Literature
| Children's Books
| Subjects
| Books
Science Fiction, Fantasy, & Magic
| Science Fiction, Fantasy, Mystery & Horror
| Literature
| Children's Books
| Subjects
| Books
General
| Literature
| Children's Books
| Subjects
| Books
General
| Ages 4-8
| Children's Books
| Subjects
| Books
Osborne, Mary Pope
| ( O )
| Authors & Illustrators, A-Z
| Children's Books
| Subjects
| Books
Other
| Children's Books
| Mythology
| World Literature
| Literature & Fiction
| Subjects
| Books
Similar Items:
Blizzard of the Blue Moon (A Stepping Stone Book(TM))
Magic Tree House #38: Monday with a Mad Genius (A Stepping Stone Book(TM))
Night of the New Magicians (A Stepping Stone Book(TM))
Summer of the Sea Serpent (Magic Tree House #31)
Winter of the Ice Wizard (Magic Tree House 32)
ASIN: 0375837272
Release Date: 2007-02-27
for help: young Jack and Annie of Frog Creek, Pennsylvania! The brother-and-sister team quickly head off in the magic tree house on another magical and historical adventure.
Their mission: discover one of the four secrets of happiness.
Their journey: to a land of fierce samurai and great beauty, the capital city of Edo (now the city of Tokyo), in ancient Japan in the 1600s.
Their tools: a research book to guide them and a magic wand with three special rules.
In Dragon of the Red Dawn, Mary Pope Osborne transports readers back to the splendor, rich culture, and magic of traditional Japan.
Dragon Of The Red Dawn.......2007-10-09
like I'm in the book.Also
it captures my attention.This book is about Jack and Annie going to
Japan and to doing something.
Magic Tree House 37 Merlin Misson Dragon of the Red Dawn.......2007-10-09
great book!.......2007-09-01
Mary Pope Osborne: Never A Disappointment........2007-07-23
I recommend this book.......2007-06-10
Average customer rating:
Eragon / Eldest (Inheritance, Books 1 & 2)
Christopher Paolini
Manufacturer: Knopf Books for Young Readers
ProductGroup: Book
Binding: Hardcover
Action & Adventure
| Literature
| Children's Books
| Subjects
| Books
Science Fiction, Fantasy, & Magic
| Science Fiction, Fantasy, Mystery & Horror
| Literature
| Children's Books
| Subjects
| Books
Dragons
| Fairy Tales, Folk Tales & Myths
| Literature
| Children's Books
| Subjects
| Books
General
| Literature
| Children's Books
| Subjects
| Books
Inheritance
| Fantasy & Adventure
| Series
| Children's Books
| Subjects
| Books
Paolini, Christopher
| ( P )
| Authors & Illustrators, A-Z
| Children's Books
| Subjects
| Books
Adventure & Thrillers
| Literature & Fiction
| Teens
| Subjects
| Books
Fantasy
| Science Fiction & Fantasy
| Teens
| Subjects
| Books
Science Fiction
| Science Fiction & Fantasy
| Teens
| Subjects
| Books
Literature
| Children's Books
| Boxed Sets
| Formats
| Books
Series
| Children's Books
| Boxed Sets
| Formats
| Books
Teens
| Boxed Sets
| Formats
| Books
Similar Items:
Inkspell
Eragon (Widescreen Edition)
Eragon (Inheritance, Book 1)
Inkheart
His Dark Materials Trilogy (The Golden Compass; The Subtle Knife; The Amber Spyglass)
ASIN: 0375836586
Release Date: 2005-08-23
Barely stands out in the crowd........2007-10-07
Unfortunately, it has a lot of competition. With so many other great fantasy books out there, it's really hard to stand out in the crowd. Consequently, they've slowly faded from my mind. True, when the third book finally does come out, odds are I will be at these books again with the same ferocity as I had with the Harry Potter books, but for now, they simply sit on the book shelf collecting dust.
On a happier note, I've read both of the Inheritance books at least three times each, and you simply can't help but get excited during some great moments, and the art work for the covers is simply fantastic.
Still, there are so many other stories out there just like this one...
Tell you what. Get these books, because Paolini is a truly talented writer and destined to go places, and you decide whether you like them or not. And who knows, maybe soon in the future, he will come out with an even more exciting, more original story.
Eragon.......2007-09-02
This kid can write!.......2007-09-01
Great...dont judge the books by the movie.......2007-07-10
Great!.......2007-06-08
Average customer rating:
Eragon (Inheritance, Book 1)
Christopher Paolini
Manufacturer: Knopf Books for Young Readers
ProductGroup: Book
Binding: Paperback
Action & Adventure
| Literature
| Children's Books
| Subjects
| Books
Science Fiction, Fantasy, & Magic
| Science Fiction, Fantasy, Mystery & Horror
| Literature
| Children's Books
| Subjects
| Books
General
| Literature
| Children's Books
| Subjects
| Books
Inheritance
| Fantasy & Adventure
| Series
| Children's Books
| Subjects
| Books
Paolini, Christopher
| ( P )
| Authors & Illustrators, A-Z
| Children's Books
| Subjects
| Books
Adventure & Thrillers
| Literature & Fiction
| Teens
| Subjects
| Books
Fantasy
| Science Fiction & Fantasy
| Teens
| Subjects
| Books
Science Fiction
| Science Fiction & Fantasy
| Teens
| Subjects
| Books
Similar Items:
Eldest (Inheritance, Book 2)
Harry Potter and the Deathly Hallows (Book 7)
Inkheart
Inkspell
The Amulet of Samarkand (The Bartimaeus Trilogy, Book 1)
ASIN: 0375826696
Release Date: 2005-04-26
A New York Times Bestseller
A USA Today Bestseller
A Wall Street Journal Bestseller
A Book Sense Bestseller
A USA Today Bestseller
A Wall Street Journal Bestseller
A Book Sense Bestseller
BOOKLIST, STARRED REVIEW
KIRKUS REVIEWS
PUBLISHERS WEEKLY
THE NEW YORK TIMES BOOK REVIEW
PEOPLE
Average customer rating:
Eragon/Eldest Trade Paperback Boxed Set
Christopher Paolini
Manufacturer: Knopf Books for Young Readers
ProductGroup: Book
Binding: Paperback
Science Fiction, Fantasy, & Magic
| Science Fiction, Fantasy, Mystery & Horror
| Literature
| Children's Books
| Subjects
| Books
General
| Literature
| Children's Books
| Subjects
| Books
Paolini, Christopher
| ( P )
| Authors & Illustrators, A-Z
| Children's Books
| Subjects
| Books
Fantasy
| Science Fiction & Fantasy
| Teens
| Subjects
| Books
Science Fiction
| Science Fiction & Fantasy
| Teens
| Subjects
| Books
All Children's Boxed Sets
| Children's Books
| Boxed Sets
| Formats
| Books
Literature
| Children's Books
| Boxed Sets
| Formats
| Books
Teens
| Boxed Sets
| Formats
| Books
Similar Items:
Eragon (Widescreen Edition)
The Ultimate Unauthorized Eragon Guide: The Hidden Facts Behind the World of Alagaesia (Inheritance Trilogy)
Pendragon Book One: The Merchant of Death (Pendragon)
His Dark Materials Trilogy (The Golden Compass; The Subtle Knife; The Amber Spyglass)
Harry Potter Paperback Box Set (Books 1-6)
ASIN: 0375842403
Release Date: 2007-03-13
Great Book!.......2007-08-06
Better than the movie..........2007-08-04
Not too shabby.......2007-08-01
Too predictable........2007-06-22
I found the tale predictable as the author adheres far too ridgedly to the classic hero's journey. Unlike with Tolkien's epic, which Paolini is obviously attempting to imitate, or the Star Wars Trilogy (Episodes IV-VI), there is no real sense of tension troughout these works. I was never surprised by anything that happened in the story, nor have I any real doubt about the ultimate outcome. Furthermore, though Paolini's world, Alagaesia, comes with it's own distinct races, cultures and liguistics, it lacks the profound sense of history that is one of the wonderful hallmarks of Tolkien's Middle Earth, leaving one with a gnawing impression of deficiency. Moreover, I found the characters rather two-dementional: lacking in depth and generally uninteresting upon the whole.
All this is understadable. Unlike Tolkien, who was a professor of ancient languages and mythology, as well as WWI combat veteran, when he wrote The Lord of the Rings, Paolini was still an adolescent at the time these books were written and his novels evidence inexperience throughout their length. Having yet to embark upon his own life's quest, Paolini's insights into the causes of human behavior and its effects on others are more theoretical than precise. Consequently, I have real doubts about his ability to develop Eragon into a grown man by the end of the third book, as he himself has yet to fully mature.
One might feel that my comparison of the Inheritance Trilogy to the Lord of the Rings is unfair, but since Paolini clearly set out to mimic Tolkien, I believe such treatment to be fully justified. That said, Paolini admittedly possesses raw literary talent, but reminds me of a minor league ball player who has advanced to the majors too soon. Wisdom would have waited another thirty or forty years before attempting to tackle the grand master of fantasy.
Rip off of JRR Tolkien.......2007-05-17
Average customer rating:
Compilers: Principles, Techniques, and Tools
Alfred V. Aho ,
Ravi Sethi , and
Jeffrey D. Ullman
Manufacturer: Addison Wesley
ProductGroup: Book
Binding: Hardcover
Compiler Design
| Languages & Tools
| Programming
| Computers & Internet
| Subjects
| Books
Compilers
| Languages & Tools
| Programming
| Computers & Internet
| Subjects
| Books
General
| Programming
| Computers & Internet
| Subjects
| Books
Design Tools & Techniques
| Software Engineering
| Computer Science
| Computers & Internet
| Subjects
| Books
General
| Computers & Internet
| Subjects
| Books
Design & Architecture
| Hardware
| Computers & Internet
| Subjects
| Books
General
| Software
| Computers & Internet
| Subjects
| Books
Mathematics
| Professional Science
| Professional & Technical
| Subjects
| Books
| Applied
| Chaos & Systems
| Geometry & Topology
| Mathematical Analysis
| Mathematical Physics
| Number Systems
| Pure Mathematics
| Transformations
| Trigonometry
Programming Languages
| Computer Science & Information Systems
| New & Used Textbooks
| Stores
| Books
Software
| Information Systems
| Computer Science & Information Systems
| New & Used Textbooks
| Stores
| Books
All Titles
| Qualifying Textbooks - Fall 2007
| Stores
| Books
Computers & Internet
| Qualifying Textbooks - Fall 2007
| Stores
| Books
Professional
| Qualifying Textbooks - Fall 2007
| Stores
| Books
Similar Items:
lex & yacc
Programming Language Pragmatics, Second Edition
Computer Architecture, Fourth Edition: A Quantitative Approach
Artificial Intelligence: A Modern Approach (2nd Edition)
Advanced Compiler Design and Implementation
ASIN: 0201100886
The best for getting the theoretical foundation of compilers.......2007-06-13
Warmed over ghost of past excellence.......2007-05-19
The book presents parser generation in layers of increasing complexity, from SLR to LR to LALR, where LALR is presented as the penultimate algorithm, though LALR parsers can only handle a subset of the grammars that LR can handle. The justification for this is that the original Knuth LR algorithm is intractable for large grammars. However, an efficient, fully correct, approach for LR parser generation was published in 1977, and on top of that it appears easier to implement than efficient LALR parser generation! The red dragon book's original authors simply cannot have been unaware of this research result, but I suspect that they elected to warm over the "green dragon book" (published in 1977) rather than incorporate the state of the art as of 1986 into the "red dragon book". Now here we are another 20 years later, and as near as I can tell from reading through available online information, the "purple dragon book" is perpetuating this omission. The result of the red dragon book is that we have an entire generation of computer scientists who have been mislead to think that LALR is somehow superior to LR, and the purple dragon book is setting things up for yet another generation to be mislead.
The new cover is awesome! Long live the Purple Dragon!.......2007-05-04
Useful book.......2007-02-20
Great book but...........2007-02-15
Average customer rating:
Player's Handbook: Core Rulebook I (Dungeons & Dragons, Edition 3.5)
Manufacturer: Wizards of the Coast
ProductGroup: Book
Binding: Hardcover
General
| Puzzles & Games
| Entertainment
| Subjects
| Books
General
| Role Playing & Fantasy
| Puzzles & Games
| Entertainment
| Subjects
| Books
General
| Dungeons & Dragons
| Gaming
| Science Fiction & Fantasy
| Subjects
| Books
Similar Items:
Dungeon Master's Guide: Core Rulebook II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Monster Manual: Core Rulebook III (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Player's Handbook II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Complete Adventurer: A Guide to Skillful Characters of All Classes (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)
Complete Warrior (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
ASIN: 0786928867
Release Date: 2003-07-01
The revised Player's Handbook is the definitive rulebook for the
Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game.
The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in
D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.
Great Updated Game.......2007-08-07
Anyone who played AD&D for any length of time can tell you the biggest problem of the game was the SLOW level advancement. the group I'm in played the same characters for almost 9 years and struggled to get to 14th level. And the monsters were not hard enough once you got high level. But this issue has been addressed and solved in D&D 3.5.
Another pesky issue was that of Armor Class. I hated THACO, and the 1st ed. AD&D system was very limited plus you needed all those charts. In 3.5 there is no limit in sight. And it's easy as pie to deal with during combat. Just roll the dice and go.
My only drawback is that for a DM, it is harder to create complete NPC's, since character creation is so involved. But on the Player's side, I love that character creation is so involved. It helps me get a good feel of who my character is before we even play. Great to create role-playing opportunities.
All in all this is a really fun game that has been inproved in a wonderful way.
Player's Handbook.......2007-05-10
Pros
* They made some good tweaks on the barbarian, making him more playable. For instance, they now have a trap sense ability and the ability to go into an advanced form of rage at 20th level.
* They played with the bard, somewhat, too. Among other things, they now have more skill points, to give them a broader use in the game.
* The druid now has the ability to convert a spell slot to a summoning spell, much like the cleric's ability to convert a spell slot to a healing spell.
* The monk has a few minor tweaks as well, notably in the attacks per round department.
* The paladin now has their powers spread out a bit, to discourage multiclassing into paladin for one level, solely for the saving throw bonuses.
* The ranger has considerably more versatility. They almost made the ranger playable, but messed it up in the end.
* There are minor tweaks in the skill section. They cut the innuendo and scry skills for instance. No one used them anyway.
* Many feats were brought to the Player's Handbook from other books. This opens them up into open game content for the d20 companies out there.
* Weapons are now based on the character's size. For instance, a longsword comes in the medium variety, the small variety and the large variety. While a halfling's longsword may seem like a short sword to a human, the hilt is the wrong size for a human to wield properly.
* There are many tweaks to individual spells that for the most part, don't detract, and usually enhance things quite a bit. Some spells were too powerful in 3.0, some not powerful enough. You can tell that a lot of thought went into adjusting game balance in this section.
Cons
* The paladin is no more playable than the 3.0 version. The fighter is still much more powerful. WotC seems to be of the opinion that because the paladin gets played a lot, it isn't broken. They don't seem to realize that people would still play paladins if they had fur and barked like dogs. The paladin is too well ingrained in the D&D psyche for people to ignore it just because the class is broken.
* The ranger almost made it. On my first read, I thought the ranger was fixed, but then I saw that they shorted the ranger in the hit dice department, so the ranger is only a bit less broken than in 3.0.
* While I liked, overall, the combat section, I was annoyed that they didn't fix a few problems I had. For instance, I think mages should get a penalty for casting a spell in the same round that they are hit with a full attack (it seems surprising that a mage can get hit five times in six seconds and still cast a spell without anything more than the casting defensively penalty). They also didn't change the one rule in D&D which annoys me the most, the fact that attacking a collar on someone's neck or a pouch on their side provokes an attack or opportunity. I'll just never get that attacking any object on another person's person (I like the sound of that sentence), makes them so confident of their safety they get a free attack on you.
If you play D&D, you need this book........2007-05-08
Great revision.......2007-04-22
1. Ranger class revision. The ranger class was often maligned as either underpowered or only worthwhile for one level. The new ranger class isn't as front loaded, and turns the ranger from a poorly armored guy with two knives and a dog to the agile wilderness warrior I envisioned. I wish they had found a way to keep the d10 hit die, but I guess it was necessary to drop the ranger to a d8 to give the extra abilities (Evasion, woodland stride, etc). I'd hesitate to say that this is worth the price of admission, but as revisions go, it's heavy-handed enough that I'd consider it a new class.
2. Nerfed magic. There were certain spells or combinations of spells that could prove overpowered in battle. Haste was the most frequent offender, and now loses its effect if the target casts a spell. I don't play casters often, so others can speak to this better than I can, but wizards and sorcerers are brought slightly more in line with other classes in 3.5. That said, at higher levels, there's still far more sorcery than sword in this sword and sorcery game.
3. Fighter improvement. OK, there isn't much to speak of. I think a couple of new fighter feats from supplements were added to the core, but those who thought the fighter was underpowered before will likely still think so now. This shortcoming is probably enough reason on its own to keep this from being a 5 star rating. The new fighter feats are largely just another logical step from their prerequisites (greater weapon specialization, greater weapon focus, a few newer forms of toughness that grant more hp, etc). There's nothing in there that wouldn't immediately be house ruled in by any DM approached with the idea by a player playing a fighter. More importantly, anyone playing a fighter would likely already have thought of these. I'll move on now, but suffice it to say that this is the major shortcoming of this book. However, I still think fighters are great first characters, and yes, I still play them even though I've been playing since college.
4. Improved skill lists. I like adding Intimidate as a barbarian class skill, giving the bard and ranger six skill points/level, etc. Basicallly, the game has been made a little more skill-friendly for folks who don't play rogues. If the lack of creative upgrades for the fighter constitute the obvious shortcoming of the revision, then this is the total opposite, a much-needed revision that is subtle, but helps game play a lot in my opinion.
4. Altered races. Dwarves get a few upgrades to make them even more fighter-friendly. I like this, and feel it adds even greater flavor to the dwarves. I just wish that something would be done with/for half elves.
Final Verdict:
I consider 3.5 a step up from 3.0. I like it, and prefer playing 3.5 if given the option. Most people stepped up pretty much immediately, though, so I'm not sure that option really exists. If you want to play a role playing game, chances are you basically have to buy/borrow this book from someone because D&D is the universal RPG. It could be better, but I'd say this is an excellent system, and an excellent use of that system to create a set of classes/races that really gel.
The nuts and bolts for the nutz.......2007-01-16
great buy.......2007-08-14
Who *isn't* a scoundrel?.......2007-07-24
However, being a scoundrel has nothing to do with being sneaky or underhanded. Or clever. Or...well, anything at all. EVERYONE's a scoundrel, as illustrated by the book's "What is a scoundrel?" section. Darth Vader and Mario (yes, that Mario) are cited as examples.
This book is full of very similar feats (more often than not, they're just "Choose to re-roll" affairs).
I would not recommend it.
I loved this book.......2007-07-19
A 5 star, if you're more devious, than "Conan" ;).......2007-06-27
So, 5 star if you like that, but 3 or 4 star if not into such things.
It's less practical than "Complete Adventurer", but if you play a more roleplay focused, or gritty/personality type of campaign, it can be just the thing.
:)
I'd rather be lucky than good........2007-06-15
If you are familiar with "The Complete X" line of books from WotC than the layout of this book is no surprise. Prestige classes, new feats, new equipment, etc... Either you need more feats to choose from or you don't, same with Prestige classes. However, please read on.
What is new in this book is what really makes this book stand out, in my opinion. Skill Tricks. These tricks are almost like mini feats. They are extremely useful and come in several varieties. Basically they add a bit more flavor to your already useful skill ranks to get a bit more milage out of a skill check. They aid in combat, movement, awareness checks and other sundry uses.
Face it, if you are attracted to this kind of character to begin with you are going to have a on of skill points, skill points gives you more options and uses for spending them.