Book Description
From its first glimmerings in the 1950s, the software industry has evolved to become the fourth largest industrial sector of the US economy. Starting with a handful of software contractors who produced specialized programs for the few existing machines, the industry grew to include producers of corporate software packages and then makers of mass-market products and recreational software. This book tells the story of each of these types of firm, focusing on the products they developed, the business models they followed, and the markets they served.
By describing the breadth of this industry, Martin Campbell-Kelly corrects the popular misconception that one firm is at the center of the software universe. He also tells the story of lucrative software products such as IBM's CICS and SAP's R/3, which, though little known to the general public, lie at the heart of today's information infrastructure.
With its wealth of industry data and its thoughtful judgments, this book will become a starting point for all future investigations of this fundamental component of computer history.
Customer Reviews:
The only book solely on histroy of software industry.......2007-09-08
From Airline Reservations to Sonic the Hedgehog: A History of the Software Industry - by the time of its publication and writing of this comment - is the only book that is solely on history of software industry. As an academician, Mr. Campbell-Kelly builds a historical view using carefully collected data. The scope of the book is mostly software industry in USA and this point is explicitly phrased at the beginning of the book, with plausible reasons. Among with absence of non-USA part of the history, history of military software is also missing (except SAGE). But this should also be an expected result, since it is very hard to collect data about military systems.
Because of the scope issues, the book may not satisfy all expectations (which is the reason for 4 stars), but from the opposite point of view, I believe that a better book can hardly be composed in the same conditions. As Mr. Campbell-Kelly pointed out, there are a lot of data about success stories or the firms that managed to live until today, but a lot more data have been lost to history. In this regard, "From Airline Reservations to Sonic the Hedgehog: A History of the Software Industry" is among the most valuable source about the history of software industry. Everybody, who works in software industry should read this book.
A last note: the book really makes to think about history. The interested reader may also read books about meaning of history, like E. Carr's "What is History".
Insightful!.......2004-06-09
From Airline Reservations to Sonic the Hedgehog may sound like a mystifying title, but this book provides a reasonable overview of the history of the software industry. At times, given the ups and downs in the industry, it can't avoid sounding like a catalog of defunct firms and obsolete software. However, this chronology is quite useful for anyone who wants to come up to speed very quickly and very generally on the main trends in the industry. Author Martin Campbell-Kelly covers some of the industry's seminal events and the main categories of software. Vexingly or refreshingly, he takes pains to say as little about Microsoft as possible, making it clear that others have written enough on that subject. So, with that absence duly noted, we recommend this book to those who want an inside history of the software industry, from massive mainframes to little blue cartoon porcupines.
Insightful!.......2003-10-15
From Airline Reservations to Sonic the Hedgehog may sound like a mystifying title, but this book provides a reasonable overview of the history of the software industry. At times, given the ups and downs in the industry, it can't avoid sounding like a catalog of defunct firms and obsolete software. However, this chronology is quite useful for anyone who wants to come up to speed very quickly and very generally on the main trends in the industry. Author Martin Campbell-Kelly covers some of the industry's seminal events and the main categories of software. Vexingly or refreshingly, he takes pains to say as little about Microsoft as possible, making it clear that others have written enough on that subject. So, with that absence duly noted, we recommend this book to those who want an inside history of the software industry, from massive mainframes to little blue cartoon porcupines.
Looping through Memories.......2003-09-28
This is a history of the Software Industry. "Software" was coined to distinguish it from hardware; it describes the spirit that activates electronic machines. There are three sectors: software contracting, corporate software products, and mass-market software products (pp.3-8). The book covers events from around 1950 to 1995 in the USA. Chapter 1 gives an overview of the sources available. Chapter 2 tells of the origins of software writing, and its need for high-maintenance. Could errors arise from "one minor change"? Early users cooperated in sharing software. FORTRAN and COBOL became the first standard programming languages. But high costs and slipped schedules became typical. Government support for SAGE helped establish US dominance of the computer industry (p.48). The "Great Society" led to investments in non-defense projects.
Chapter 3 discusses "Programming Services". The established techniques of engineering management filtered into programming projects. Program flowcharts became institutionalized, then flushed away by the "fad for 'structured programming'" (p.69). The boom for software companies in the late 1960s reminds me of the dot-com fever in the late 1990s. All fueled from government spending (p.75, P.80). The arrival of minicomputers around 1970 allowed middling companies to own a computer. Chapter 4 tells about the change to "Software Products". Computers were more plentiful and more powerful (pp.90-91), programmers didn't keep up. Lines of code used increased 1000% every 5 years, the cost of developing quadrupled by 1965. Page 100 discusses flowcharting, whose purpose was to graphically represent a program's operations. Sort of like a condensed slide presentation of a topic. Page 102 tells of a secret machine instruction used to improve sorting speed (what was it?).
Chapter 5 tells how the software industry acquired its current shape, and gives an overview. Software products was a capital goods business. Industry specific software requires in-depth knowledge; in systems software programming skills are critical. The success of CICS can be compared to a system of roads where applications can freely travel (p.151). Chapter 6 discusses the maturing of corporate software packages, and growth through acquisition. It focuses on three large firms that became prominent in the 1990s. Some grew by acquiring smaller firms for their products (diversification). The rise of the relational database had an adverse affect on older database technologies. The use of fully integrated business application software (ERP) created new companies. Pages 182-4 overviews the successes of Computer Associates. A relational database did not require knowledge of the internal structure of the database; ever faster computers masked its relative inefficiency. Sales of SAP R/3 benefited from the "fad for business re-engineering" (p.195). Page 197 explains why SAP is more important that Microsoft.
There are strong parallels with other historical systems, such as railroads to airlines. If the database was bundled with the operating system there would be no independent vendors. European firms were able to pioneer ERP because they not not been locked into "legacy software" (p.199). The remaining chapters discuss the history of the personal computer.
How 'Toy Computers' Grew Up.......2003-09-27
This history of the Software Industry covers personal computers in the last three chapters. The "Acknowledgments" lists his sources and references. Chapter 7 reviews the early development of microcomputers. The invention of the microprocessor in 1971 made microcomputers possible (p.201). The Apple II was the transforming event of April 1977. The fall 1979 release of VisiCalc transformed "toy computers" into a useful machine for businesses. Digital Research's CP/M allowed any application to run on any computer that used CP/M; this allowed program vendors to access a larger market. Microsoft eclipsed DR by providing DOS for the IBM PC, and its games and programming languages. PC software was usually sold by mail, then at stores. The invention of VisiCalc is credited as boosting the market for personal computers. Productivity applications drove the software industry in the early 1980s (p.215). Word processing was aimed at home computing; Word Star was the most successful. Most computer games were produced by sole authors, lasted a few months, and made little money.
Chapter 8 discusses the now mature PC industry. Why did a few companies succeed where many failed? "The Autodesk File" says: product improvements, complementary products, training networks (p.243). Technical competence does not guarantee success unless it meets user needs (p.244). The need to work with two or more applications simultaneously led to "windowing" (p.247); but this required more time and money than first estimated (p.251). Page 253 tells of the big mistake by Lotus' management in rewriting the program. A similar mistake doomed Word Star (p.255). Ashton-Tate's demise is described on page 257. These were one-product companies. Page 259 explains Microsoft's winning strategy for its Office Suite. Page 264 tells of Symantec's strategy for success.
Chapter 9 describes software used for entertainment, and looks at videogames, CD-ROM encyclopedias, and personal finance software. Arcade games replaced older pinball machines during the 1970s. Videogame consoles for the home allowed playing many games. Home computers had a keyboard and secondary storage, and could be programmed by the user. Videogames are similar to recorded music's stream of new titles, and relatively short life. The purpose of a CD-ROM with an encyclopedia was to justify the cost of a computer (p.289). Microsoft's Encarta broke into the 1993 consumer market with multimedia. This coincided with the falling price for CD-ROM drives (p.292), and lowered prices for CD-ROM software. By the early 1990s Quicken was the best selling consumer software product of all time. Its founder entered a crowded field with no track record, an untried product developed by a single programmer (p.295). It was designed to be easy to use, and continually improved.
Chapter 10 discusses the success of Silicon Valley, and the economic and physical environment that created its culture (p.303). Hardware companies tended towards success, software companies less so (p.304). The great number of computers in the US created a market for software companies. The prices for their mature products ruled out competitors. This pattern continued to the personal computer age. One effect of manpower training is to create off-shore body shops to benefit US multi-national corporations. Clustering firms in a small geographic area helps, as does Government subsidies (like the Internet). But misdirecting support can hurt rather than help (p.311). [I found Robert X. Cringely's book to be better.]
Book Description
Sonic the Hedgehog Archives #2 features more classic laughs and action. Each story is meticulously restored and printed on high-grade paper-so you can feel like you're zipping right alongside the cobalt crusader as he saves Knothole Village! So what are you waiting for? Put on your favorite pair of sneakers, grab a chilidog, start reading these thrilling collections and let the excitement begin!
Customer Reviews:
Excellent transaction.......2007-05-27
Would purchase from this seller again. Quick ship, books in excellent condition. Thanks.
Book Description
Picking up where the Sonic the Hedgehog: The Beginning trade paperback left off, Sonic the Hedgehog Archives #1 dives right into the action, starting with the first issue of Sonic's ongoing comic book series all the way up through issue #4. Each story is meticulously restored and printed on high-grade paper-so you can feel like you're zipping right alongside the cobalt crusader as he saves Knothole Village! So what are you waiting for? Put on your favorite pair of sneakers, grab a chilidog, start reading these thrilling collections and let the excitement begin!
Customer Reviews:
Funny, cool book with lots of action.......2007-04-04
This book is really funny, and has a lot of cool stuff. The stories are funny, like when Sonic runs into a tree branch, or when Princess Sally throws a coconut cream pie in Sonic's face. The comic strip format make the funny scenes even funnier.
Somewhere between AoStH and SatAM.......2007-01-08
Before I begin, this account I'm using is my Mom's because my other account won't let me make reviews until I buy something (it didn't have a problem with it before...). You can check out my other reviews on Teen Titans GO! 1 and 2 and Ape Escape and Ape Escape on the loose under Steve/Saber. Now, on to the review.
I recently came across this about a month ago while surfing the net and being the huge Sonic fan I am I thought I should give it a shot. The comic book contains Sonic the Hedgehog issue numbers 1 through 4, with quite a few storys with filler comics and fun little things between, such as a Robotnick Birthday card ("On this special occasion, I am going to place you in my Robo-Machine, turning you into a mindless robot... And by the way... Happy Birthday!" *Cue him standing over a cake with a huge bite in it*).
The storys are,
Meet me at the corner of hedgehog and vine, parts 1 and 2, where Robotnick unleashes deadly robotick plants all over Knothole.
You bet my life, parts 1 and 2, Sonic checks out Robotnick's Casino Night Zone, as a homage to Sonic 2 and later a homage to Sonic Spinball! Or an episode from SatAM...
Triple Trouble, parts 1 and 2, not to be confused with the game, Sonic has to deal with three "dangerous" robots who fans of AoStH shall recognize quite easily...
Vertigo a'go go! Ever wonder how the special zone in Sonic 2 works? Me neither, but here we get to see an idea from the comic writers and meet 2 new characters that would easily fit into AoStH.
The bomb bugs me, parts 1 and 2, Sonic, Sally, and Boomer (before he's re-named Roter) find out about a new threat from Robotnick who has made a bomb that will "Kill" them all. But a serious twist, as well as some loony toon-ish gags, makes for a fun ending.
Rabbot deployment, parts 1 and 2, during an investagation on the attack of the southern area of Mobius, Sonic and Ro-uh, Boomer come across a rabbit who's in some real trouble. After saving her, a new threat from Robotnick leaves Sonic in need of help from their new team member. Say hello, to Bunnie Rabbot!
Lizard of odd, parts 1 and 2, Robonick creates his own Godzilla like creation while Sonic experiences what its like to go "Super" for the first time.
Tails' little tale, for the last story of the book, we finally get to see what Tails is made of when he goes to take on Robotnick and his army of Swatbots, though he might need just a little help...
Now before you buy, let me tell you that this is not the daker Sonic you would expect from SatAM, or the later Sonic the Hedghog issues. The characters are straight from SatAM, with the exception of a pink and black Sally while the feeling is all around goofy like AoStH (and the addition of the S.S.S.S.S.S., or the Super Special Sonic Search and Smash Squad), even the Swatbots show goofy humor here and there. So, if I had to say... These storys would please the AoStH fans more while the SatAM fans might not care for it as much. Wait for the more darker storys to come out (hope there are more than just two volumes).
I'm more of a SatAM fan myself, but I do enjoy the slapstick humor in these storys, just wish it took itself just a tad more seriously.
4.5 out of 5.
Book Description
In 1993, Sonic the Hedgehog sped his way from video games to comic books. One decade later, "The Blue Blur" can lay claim to having the most successful comic book career of all video game heroes! Now, readers can enjoy his earliest comic book adventures with this special edition that reprints the first appearances of Tails, Princess Sally, Antoine, Rotor, Uncle Chuck, and Muttski. Fans can also marvel in awe and wonder at Sonic's magic rings, the freedom emeralds, and King Acorn's magic crown; while booing and hissing at the villainous Robotnik, his evil Swat-Bots, and his myriad dastardly devices!
Customer Reviews:
A fun, friendly comic -- share with your kids!.......2006-11-06
I remember picking up a few of these issues when they first came out way back in 1993. It amazes me that Sonic the Hedgehog is still going strong with his Archie Comic today. When Archie got the license to put the book out, they got Michael Gallagher to write it -- a great decision, based on Gallagher's recently-ended run on Marvel Comics' really funny ALF series. They teamed him up with the incredible Scott Shaw! and then, when Shaw left, with his ALF partner Dave Manak. What they turned out, in essense, were solid kid-friendly adventure stories with lots of comedy, nice bits of character and plenty of puns that make you groan even as you enjoy them. This is a fun, fun comic book, and while the tone has become sharper over the years, it's still a blast to read.
Does anybody remember.......2006-10-11
Does anybody remember the cartoon based of this comic? I remember watching it as a child, but I cant find it anywhere, does anyone know where I can get it?
A must own for hardcore Sonic fans. .......2005-10-25
This is a digest of the first four issues of the now classic Sonic The Hedgehog comic produced by Archie comics. It first launched back in 1993 after it was apparent that Sonic was here to stay. It's perfect for the hardcore fans out there who want to collect everything Sonic related they can. The comics included are fairly good, it is well worth the asking price. This may not appeal to everyone however, alot of the newer Sonic fans will not identify with the characters in the comics. I am now an adult and grew up with these comics and I highly reccomend this book to anyone. However, a stated above I think this only appeals to a specific group, and casual Sonic fans may not like it. Thankfully it's fairly cheap, and is worth taking a chance on in my opinion.
In The Beginning..........2005-02-10
This collection of the original 0-3 Sonic the Hedgehog mini-series is a must-have for any Sonic aficionado. I've been reading Sonic since issue #7 and the last issue I've purchased is #144 if you want an idea as to how many issues I have.. I've tried filling in the blanks in my collection, but it's such a hassle to get the earlier issues. Thanks to this handy-dandy compilation I don't have to worry about missing anything in this series I hold so dear!
It may seem a little repetitive if you have the other trade paperback Archie Comics have released for early Sonic issues (Sonic Firsts,) or obviously the original issues, but any truly devoted fan will want this book-- and will appreciate the fact that Princess Sally boasts her original prototype colors!
Sonic WAS great........2005-01-27
I agree with the previous reviewer.I'm only 14 and i grew up with sonic. My first ever video-game was sonic 2 and he made blue my favorite color. The old sonic comics and games, I'm refering to the old days of 2-d not the new anime version of him, were great. Now they shoved humans in the story and extremely unproportioate heads onto the characters. I love the old sonic. And the hardcore fans love him too. Why Sega...WHY? But enought about that, this comic is great. If you want a good dose of what to expect from the old sonic comics, this is a must buy. In fact it's a must buy, period.
Book Description
The Blue Blur is Back!
• Maps of Soleanna's city reveal every side mission and ability enhancement
• Expert strategy for defeating colossal bosses
• Race past Dr. Eggman's robot army with complete mission walkthroughs
• Complete episode guide for each of the hedgehogs: Sonic, Shadow, and newcomer Silver
• Master Silver The Hedgehog's psychic powers
Average customer rating:
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Meteor Shower Messenger (Sonic X)
Paul Ruditis
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ASIN: 0448439964 |
Book Description
Metarex are trying to capture the Chaos Emeralds, and Sonic and his friends will do anything they can to stop them! Follow them through their battles as they protect the Emeralds, are saved by enemies, and reunite with old friends . . .
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Spaceship Blue Typhoon (Sonic X)
Diana Gallagher
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ASIN: 0448439972 |
Book Description
Sonic and his gang learn the true goal of the Metarex, and decide that they must seek out the evil to stop it. So they begin to rebuild the mobile fort Blue Typhoonbut what they don't know is that Dr. Eggman is following their every step!
Average customer rating:
- "More haunting than 'Munich', without all the killing."
- Wonderful adaptation of Saturday morning cartoon
- Best Bedtime Story Since Mr Poppers Penguins
- We love CF's Sonic books!
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Dr. Eggman Goes to War (Sonic X)
Charlotte Fullerton
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ASIN: 0448443279 |
Book Description
Sonic X must once again battle the evil Dr. Eggman to protect the Chaos Emeralds! Meanwhile, he and his friends are fighting with one anotherleaving their Emerald temporarily unprotected! Will Sonic and his pals come together in the end and beat Dr. Eggman, or will the Chaos Emerald fall into the hands of evil? Find out in this thrilling adventurestarring Sonic X!
Customer Reviews:
"More haunting than 'Munich', without all the killing." .......2006-07-28
"It's been my secret, lifelong dream to be a published author of books about blue hedgehogs, and this author goes and throws it in my face! Life is too cruel!"
Wonderful adaptation of Saturday morning cartoon.......2006-07-12
Great idea to take the adventures of cartoon characters our children already watch on TV and turning them into books that motivate the children to read. My 3 great nephews liked "My Aqua Planet" and "Dr. Eggman Goes to War" by Charlotte Fullerton. She has a way with words that keeps the story going. They are excited about the next book as the story continues in "Battle At the Ice Palace." I'm pleased that Amazon is now listing Ms. Fullerton's future publications so we know when they are coming out.
Best Bedtime Story Since Mr Poppers Penguins.......2006-07-07
My kids have fallen in love with Charlotte Fullerton and her books. When the kids found out that Charlotte lives in our neighborhood, they go nuts wondering which house she might live in.
As a parent, finding something interesting to read to the kids at night is tough. But they kids love everything Charlotte has written so far. And now Amazon is listing her future releases, which are already listed on each of the kids calendars.
When I was growing up Mr. Poppers Penguins was one of my favorite books. The kids loved the Penguins, but now thanks to Charlotte their bedtime stories are a little more updated.
Charlotte, thank you so much for making it easy to get the kids in bed at night. And if you ever hear the faint voices of children calling out Charlotte, just know that those are my kids B & B hoping to find you.
We love CF's Sonic books!.......2006-07-07
My daughter and I think these books are great! It's just like an episode, only in book form. Fullerton has a charming style that captures the fun of the show.
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Desperately Seeking Sonic (Sonic X)
Charlotte Fullerton
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ASIN: 0448444798
Release Date: 2007-03-01 |
Book Description
When Sonic crash-lands on a jungle planet, his pals go looking for him. Before long, they're attacked by Metarex Monkeys, who trap them in giant jungle vines. Once again, it's Chris and his handy inventions to the rescuethis time in the form of hightech shoes that enable Sonic to slide down the vines, Tarzan-style, and save his friends in the nick of time.
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